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#1 (permalink) |
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Guest
Posts: n/a
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Optimum settings for FF9 ( sorry if this has been done before )
Just started with emulation as my psx has broken, playing FF9 and was wondering if anyone could share any tips on getting the best emulation performance.
Currently I'm having problems with lower framerates and slow music using the menu screens, and battles can get really sluggish. Is there any way to keep music tempo constant? I'm using all of Pete's pluggins, and run bith win2k and win ME, is there any difference for performance? Thanks for any help anyone can give, I'm really sorry if this has been asked months ago ![]() Oh my system specs ![]() 1ghz AMD Athlon 512 ram 32mb GeForce 2 MX SB live DVD and cd-r drive |
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Are you usin the PAL version?
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#3 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Where ever fate shall lead me.
Posts: 3,946
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Plugin: Pete's OpenGL Driver 1.1.58
Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 MX/PCI/3DNOW! Resolution/Color: - 640x480 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 2 - edge clamping supported - Garbage collection: on - VRam size: 32 MBytes - 113 textures usable Framerate: - FPS limitation: on - Frame skipping: on - FPS limit: 200 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 1 - Alpha multipass: on - Mask bit: on - Advanced blending: off - Subtractive blending: activated Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: on - Screen smoothing: off - Full vram: off - Game fixes: on [00000004] Ohh and if your using the pal version, you will need a patch, instead of burning it use petes cdr plugin.
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この世に悪があるとすれば、 それは人の心だ。 エドワ-ド・D・モリスン |
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Not only that, but when usin the PAL version, it is best to set the framlock to 60FPS. You can also patch the ISO usin the built in patcher in ePSXe 1.5.0. Other than that, stick pretty much with Recca's config, and bear in mind taht any special blurring effects (Battle trasitions, etc) are likely to slow down the machine as there is no fast implementation of Frambuffers in hardware on the PC.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#6 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Use the patch which is a trainer too. That works.... it's called Final Fantasy 9 Protection Fix, +13 Trainer & PAL/NTSC Selector
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#8 (permalink) |
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Registered User
Join Date: Dec 2001
Posts: 18
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Ok, I need some optimum settings for my CPU...its really starting to f up, and it looks REAL, REAL ugly...
I have a P3, 550 Mhz with a TNT2 graphics card... not too much to work with...if you guys can tell me what to use (im using pete's soft driver 1.54 and PeOps soft driver isn't really working for me) My operating system is windows XP and one main problem im experiencing is on the battle field i cant see the menus...don't ask me why they worked before, but after trying to get good video settings the f---d up...any help is appreciated, thanks in advance
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#9 (permalink) | |
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Powerslave
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: The eyes of the night
Posts: 1,812
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Quote:
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#10 (permalink) | |
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Registered User
![]() Join Date: Dec 2001
Location: Brazil
Posts: 84
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Quote:
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#11 (permalink) |
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"Greetings, citizen!"
![]() ![]() ![]() Join Date: Jan 2002
Location: between the computer and the TV
Posts: 475
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My comp is not similar to yours, except for the processor. Here are my specs, I hope they help. To optimize it, I had to fool around with the "experimental" settings, also frame skip or something.
Lewpy's Glide©ø Plugin Configuration Information v1.35 ----------------------------------------------------- Computer Information OS : Microsoft Windows 98 (v4.10 Build 1998) DirectX : DirectX 8.1 installed Processor : Intel Pentium III, 499Mhz (1 off) (00/0673) 16kb L1-I, 16kb L1-D, 512kb L2 (on-chip) Memory : 128Mb Core Emulator ePSXe : D:\GAMES\EPSXE140\EPSXE.EXE : 25/06/2001 20:31, 153088 bytes *------*----------------------*---------*------------------* | Type | Name | Version | Date | *------*----------------------*---------*------------------* | BIOS | scph1001.bin | | 17/07/2000 23:28 | | CDR | cdrSeguASPI.dll | 0.3 | 06/08/1999 00:03 | | GPU | gpuLewGlide.dll | 1.35 | 01/08/2001 20:05 | | SPU | spuEternal.dll | 1.10 | 09/11/2001 03:33 | *------*----------------------*---------*------------------* *-----------------------------*---------------------* | ePSXe Configuration Item | Current Setting | *-----------------------------*---------------------* | Sound Enabled | Yes | | CDDA Enabled | Yes | | XA Enabled | No | | XA Read Enabled | No | | SPU IRQ Hack | No | | CDROM Drive Letter | E | | CDROM Accurate Timing | No | | Disable CDROM Status | No | | Country | AutoDetect | *-----------------------------*---------------------* Glide©ø Board : Voodoo3 (tm) Version : 3.10.00.0658 File : C:\WINDOWS\SYSTEM\glide3x.dll : 02/11/2000 12:32, 329728 bytes *-----------------------------*---------------------* | Plugin Configuration Item | Current Setting | *-----------------------------*---------------------* | Active Configuration | 1 | | Active 3dfx Card | 1 | | Enable HotKeys | No | | Resolution | 800x600 | | Refresh Rate | 60Hz | | Emulate MASK Bit | Yes | | Dynamic Texture Caching | Yes | | Custom FrameCap | 60Hz | | On-Screen Display | Off | | Frame Skip | Enabled | | FrameRate Limit | Full-Rate | | System Type | NTSC | | FrameCap Method | New | | Draw Method | Bright | | Alpha Blending Mode | Advanced | | Bilinear Filtering | Disabled | | Alpha Testing | Normal | | FrameBuffer Access | Write | | Off-Screen Drawing | Extra | | Polygon Mode | Textured | | Texture Windows | Enabled | | VSync | Enabled | | Banshee Code | Disabled | | MDEC Format | Texture | | Experimental Flipping | On | | Experimental Screen Sizing | Off | | FrontBuffer Rendering Fix | Off | | FF7 TextureWindow Fix | Off | | DMAChain Fix | Long | *-----------------------------*---------------------*
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SUBVERT THE DOMINANT PARADIGM. "Remove her diseased charcoal, and stomp the equal hook." - random text generator "Life throws **** at you and all you can do is your best to dodge it." - Me IF YOU'RE NOT A MAGGOT, YOU'RE AS GOOD AS BREAD!. |
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#12 (permalink) |
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Guest
Posts: n/a
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Argh, what a dilema, I'm having to decide between nice Extended 2D texture filtering which causes slow down in the menus but prevents the field screen from looking blocky, or resorting having to drop down a resolution and to 16 bit colour in order to keep the menus running at the same FPS.
Does anybody know of any tweaks or utilities that will help me get some more 2D filtering power out of my machine? :stupid: system specs as above, thanks again chaps
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#13 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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You shouldn't have to do taht. My old 650+GF2MX did it fine.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#15 (permalink) |
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Registered User
Join Date: Jun 2001
Location: Canada
Posts: 39
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bossker1:
These settings work perfect for me, no slowdowns at all so far.. i am like only 3 hours into the game though :P My systems a little better then yours but you could lower the resolution to 640x480, just make sure you use 16bit color and not 32bit.. 32bit killed the old tnt cards. I use 16bit for everything myself, barely notice any difference and its faster by far. Duron 650@840MHz 512mb pc133 ram ASUS V6600 Geforce1 Deluxe (SDR) NTSC ____________________________ Plugin: Pete's OpenGL Driver 1.1.58 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 256/AGP/3DNOW! Resolution/Color: - 1024x768 Fullscreen - Desktop changing [16 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 6 - Garbage collection: on - VRam size: 32 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: on - Screen smoothing: off - Full vram: off - Game fixes: on [00000200] ----------------------------------------- |
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#16 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2002
Posts: 497
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Yes as drizz said, use Filtering at Extended + Sprite smoothing.
Normal extended or standard make backgrounds look like crap... The MAIN thing is, make sure you are using a resolution that is a multiple of 320 and 240 (ex 640 x 480) the reason is texture stretching, the PSX version is origionally at 320x240, so the textures are optomized for that. when you go to resolutions that are not a multiple of that resolution, much more goes into scaling textures (not just X2 or X3), also you get more glitches. That it why people recomend 640 480. |
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