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#1 (permalink) |
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Grahf's Second Advent
![]() ![]() ![]() Join Date: Jan 2002
Location: Your Mind
Posts: 401
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I have been using epsxe for quite some time now, and it has come to my attention that people often have problems with the savestates. I know from personal experience for example that i have had to restart 3 RPG's because of this. What I was going to advise was that people should keep both a savestate which they use whenever, and a regular save for backup. These other saves are much smaller so it is easier to send to people for help, and also in case that an error does occur, you have at least some basis to work from when trying to solve the problem.
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Id:"That was pretty interesting. But dropping a warship on me is cheating... take it back!" (Xenogears) |
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#2 (permalink) |
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Registered User
Join Date: Feb 2002
Location: Hell's Forge
Posts: 17
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Id has gotten it right. We all shouldn't be putting all out effort to the SaveState mechanism. Not that I'm saying the author of ePSXe isn't doing a good job but a backup should be available just in case things happen.
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System Specs: Dell Inspiron 8100 15" SXGA Ultra+ Screen 32MB nVidia GeForce2 DDR Go 1133MHz Intel Pentium III S.Step 256MB SDRAM |
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#4 (permalink) |
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Ebichu!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,089
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damn you got that far on save-states? wow...I learned my leson not to rely save states from back at version 1.2.0.
Savestates tend to have problems with at change-disc times I've discovered. They best time to use a save state is when you are playing a single disc game, or you just want to reply a favorite scene without the hassle of fighting a boss or monster. otherwise don't rely on them, since they aren't a replacement for a good o'l memory card save. |
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#5 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 6,957
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Why wouldn't you use the memory card? The original Playstation didn't have save states. I use save states for backup.
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Necrosaro: Windows XP Pro x64 Edition SP2 | Intel Core 2 Duo E6750 2.66GHz, 1333MHz FSB, 4MB L2 Cache | Asus P5K Deluxe, Intel P35 Chipset, Socket 775 | 4GB Kingston PC5300 DDR2 | Nvidia GeForce 8800GT, 1024MB | Creative SB X-Fi Fatality Edition | Western Digital Raptor WD1500ADFD, 150Gb, SATA, Western Digital WD5000AAKS, 500GB, SATA | LG 16x DVD-RWx2 SATA. |
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#6 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2002
Posts: 124
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savestates are useful because if epsxe or your computer crashes for any reason (like a power loss or other), then your saved games don't work. I've lost about 3 hours of play in ff9 because of this and 3 hours in CC.
So save states are useful still. If only I had used them. |
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#8 (permalink) |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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I try not to use save states at all. I used them several times in FFT (third chapter) and I ended up losing all my data. From then on I swore I'd never use them again.
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CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
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#9 (permalink) |
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Registered User
Join Date: Feb 2002
Posts: 22
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Thing is (as I posted a while back), I'm having awful problems doing regular saves in Xenogears. I try to save, and it always, without fail, gives me an error. I've tried hitting F4, and I've tried hitting F5...nothing. I was told that this could be because I started the game with a quick save-staTe (so I wouldn't have to watch the intro again should it crash), and that save-states conflict with real saves.
Id, the save-state I just sent you (well, one of 'em) is saved right at a "save-point"...I'd be very interested if you could somehow get the game to regular-save. =D |
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#10 (permalink) | |
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Registered User
![]() Join Date: Jan 2002
Posts: 51
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Quote:
.....AMEN..... I got the exact same thing in FF8 and had to go back all the way to the beginning of disk 3 (Using normal save from the last one of disk 2) From then on I swore not to touch that savestate thingy EVER again .. I heard it works just fine with some certain games. Well, not the FF series I guess.
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Celeron T 1350@135MHz On Asus TUV4X 256MB PC133 GeForce2Ti 64MB DDR Creative Vibra 128 PCI, Kenwood PowerAmp, Pioneer Spks 17"CTX CRT |
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#11 (permalink) |
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Junker daughter
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Posts: 2,289
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I use savestates quite a lot( not forgetting to use the memcard save when available) specially before bosses or during a boss fight. But the most annoying thing happens not with the savestate, but with the memcard save. Imagine this, you are playing a game for 3 or 4 hours only saving on the memcard, you don't have to go out to the gui to see anything (or you had to use the -nogui switch to get the game working or used it 'cause you like to start the game right away) and then, when you least expect, there's a bug on the emu or a power loss or whatever and your computer/emu crashes. Then you discover the emu only saves the memcard data to disk when you go out to the gui and you lost all the progress you made so far, what would you say at a time like this?
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#12 (permalink) |
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Grahf's Second Advent
![]() ![]() ![]() Join Date: Jan 2002
Location: Your Mind
Posts: 401
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I never said that savestates are bad to use. In case people think I said this. I just don't use them myself for several reasons. Being able to save only at certain points can give the game more challenge since this is when the authors of the game want U to save. Another reason is that Savestates have given me various problems before.
People should keep using them if they have problems with regular saves or power loss however. I know how annoying it can be to replay 4 hours of a game since here in Malaysia the power fails quite often. Responding to LuciferSam: I am in school right now and therefore can not run the emulator. Once I get home I will try to download the savestate and then save it on to a memory card. I know exactly what you are talking about with the regular Xengears save. They do not want to save very often. Luckily I have been able to lately so I should be able to send you your save soon enough. That is all
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Id:"That was pretty interesting. But dropping a warship on me is cheating... take it back!" (Xenogears) |
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#14 (permalink) | |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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Quote:
__________________
CPU: Intel Core 2 Quad Q9450 @ 2.66 Ghz (Yorkfield) Mobo: Intel DX48BT2 Memory: 2048 MB PC10600 DDR3 Videocard: PNY Geforce 9800 GX2 PCIe w/ 1024 MB GDDR3 Soundcard: On-board SigmaTel High Definition Audio Hard drive: 300 MB Maxtor & 1 TB Hitachi Optical drive: LG GGW-H20L (2x BD-R DL) OS: Microsoft Windows Vista (32-bit) |
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#15 (permalink) | |
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Junker daughter
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Posts: 2,289
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Quote:
![]() Btw, all the snes emus save the sram data evey 8 or 16 sec to disk, so you won't have any problems with that, if only ePSXe did that... |
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