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Old February 3rd, 2002   #1 (permalink)
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Graphic problems FF9

o no not again i hear you guys thinking hehe
background is messed up and there are black lines surounded on the pictures.
settings are:

Plugin: Pete's D3D Driver 1.1.56
Author: Pete Bernert
GFX card: NVIDIA GeForce3 Ti 500

Resolution/Color:
- 1024x768 Fullscreen - [16 Bit]

Textures:
- R8G8A8A8
- Filtering: 2
- Caching: 3

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: on
- Full vram: off
- Game fixes: on [00000601]
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Old February 3rd, 2002   #2 (permalink)
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try changing the filtering to 6
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Old February 3rd, 2002   #3 (permalink)
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Do you have some sort of problem like this?

Or worse? Plz explain a little more.

edit: forgot the pic -_-


Last edited by Lazy_Guy; February 3rd, 2002 at 16:49.
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Old February 3rd, 2002   #4 (permalink)
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Re: Graphic problems FF9

Quote:
Originally posted by PALvsNTSC

- Game fixes: on [00000601]
afaik, you only need [00000200] (G4 Polygon cache) in FF9. Enabling the others may cause glitches.
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Last edited by Evil Squall; February 3rd, 2002 at 16:56.
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Old February 3rd, 2002   #5 (permalink)
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no i don't have the same problem.thanx guys
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Old February 3rd, 2002   #6 (permalink)
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uhhhmmm guys where can i change the filter????

o i found out nevermind but know i got the same problem the other guy had.blocky backgrounds!!! if i put it on 6 extended its not filtered.oh well no problem

Last edited by PALvsNTSC; February 3rd, 2002 at 18:18.
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Old February 3rd, 2002   #7 (permalink)
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putting filtering at 6 will cause major slowdowns.... well for me anyway, here's my setting...

Plugin: Pete's OpenGL Driver 1.1.56
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: Radeon VE DDR x86/MMX/3DNow!

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 4
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 70

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 1
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: on [00000200]
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Old February 4th, 2002   #8 (permalink)
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Well they don't cause slowdowns if you have a decent Video card. I run it with these settings and get great results.
Oh yeah I'm running on a Athlon Tbird 1.2 ghz with 512 mb of 133 sdram. Hmm oh yeah also my card is overclocked a little. Mainly the ram. And I have a Western digital ultra 100/ATA 40 gb HD.
And I get 59.9 fps at a steady rate (Except on some menus but who really cares )

Plugin: Pete's OpenGL Driver 1.1.56
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 TI 500 [4xFSAA]

Resolution/Color:
- 1600x1200 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [00000200]
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Old February 4th, 2002   #9 (permalink)
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If filtering 6 causes major slowdowns for someone. I know I have them. Then I would suggest putting it at zero. You do not get the rectangles formed like in Chrono Chross, you also do not get the weird lines. And also the background seems more complete. The downside is however that you will be able to count the pixels used of the background lol
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Old February 4th, 2002   #10 (permalink)
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Too bad you can't use 4xFSAA on epsxe with the geforce3's.. Makes me sorta glad I still have my voodoo 5.. hehe..
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