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Old February 3rd, 2002   #1 (permalink)
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Posts: 28
Xenogears, stuck (gpu prob?)

Up until now, i've been playing xenogears and having no probs with it other then a few minor aesthetic problems... and then it cuts to this scene and for about 5 mins it moved frame by frame VERY slowly, and at the point of this screenshot it has completely stopped.. ive left it for over 20 minutes and come back to see no further movement. ive messed around with the gpu turned of sound and tried everything i could thing of but im basically a epsxe newb.

here are my gpu settings currently after tampering:
Plugin: Pete's D3D Driver 1.1.56
Author: Pete Bernert
GFX card: NVIDIA RIVA TNT2 Model 64/Model 64 Pro

Resolution/Color:
- 640x480 Fullscreen - [32 Bit]

Textures:
- R5G5B5A1
- Filtering: 2
- Caching: 2 - 102 textures usable

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Full vram: off
- Game fixes: off [00000002]


And this is what it was before it stopped working (yes i tried it with these too )
Plugin: Pete's OpenGL Driver 1.1.56
Author: Pete Bernert
Card vendor: Microsoft Corporation
GFX card: GDI Generic

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: on

Textures:
- R8G8A8A8
- Filtering: 2
- Caching: 1

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 1
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Full vram: off
- Game fixes: on [00000801]


Anyone know what the problem might be?
Attached Images
File Type: jpg psd3d002.jpg (57.1 KB, 232 views)
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Old February 3rd, 2002   #2 (permalink)
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Send me a savestate, and let me try. I can't recall this problem but it might be new.

My mail is: noorde1@pd.jaring.my
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Old February 3rd, 2002   #3 (permalink)
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Save State sent ( i think/hope)

The gods that be decided to make my netmail, gmx.net, switch to full on german... so i can only be pretty sure that it was sent hehe. Wasnt sure if you needed both of those files or not so i just went ahead and sent the smaller one along too.. allrighty then, have fun and thank you!
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Old February 3rd, 2002   #4 (permalink)
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Could you please mail me the files in epsxe memcard format? I got two files from you but they do not appear to be memory cards. Non of the memcard converters seem to identify them. They were called:

SLUS 006.64.003

I don't know whether you sent the files like this however. Maybe the new mail messed them up. Try sending them again. Any memcard file will work. I have converters. I just have no clue what this is.
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Old February 3rd, 2002   #5 (permalink)
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save state # 4

you asked for a save state hehe thats what it is, did you try putting it in the sstate folder? none of the memcard files have saves on them...
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Old February 3rd, 2002   #6 (permalink)
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Oh yeha.... I asked for a savestate didn't I? Oh well. Yeah now I'll give it a shot. haha.
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Old February 3rd, 2002   #7 (permalink)
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hmm, what spu are you using? if you are using eternal SPU try enabling the "update before accessing register option". if this doesn't work you can try pressing F6 or a different GPU.
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Old February 3rd, 2002   #8 (permalink)
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Do you have a bit older savestate? Then I can see how the problem occured. If not than I don't think I can help. These are the config settins I beat the game with though, and I did not have this problem. Maybe it helps. It is very similar to your new one though.

Plugin: Pete's OpenGL Driver 1.1.55
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: RIVA TNT/AGP/SSE

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [16 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 1
- Alpha multipass: off
- Mask bit: off
- Advanced blending: off

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: on
- Dithering: on
- Full vram: off
- Game fixes: on [00000200]
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