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#1 (permalink) |
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Totally crazy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 2,381
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Additions to the help file ? Post here
If you discovered a bug or would like to have a special fix added (for example a game fix), please submit your infos in this thread, I'll try to add them to the next update then
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![]() Specs: AMD Athlon 64 4000+ • 2048 MB PC400 RAM • Nvidia GeForce 7600 GT PCI-E • WinXP Pro |
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#2 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Soviet Canuckistan
Posts: 7,778
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A great emulator to be sure. But I would still like to see a fix for Silent Hill. It will not move past the KCET logo. I still do have a savestate from ePSXe 1.4.0, but it would still be nice to have. No urgency at all though. |
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#3 (permalink) | |
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Registered User
![]() Join Date: Jan 2002
Posts: 82
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minor thing (to me but maybe not as easy to implement), is I would like to see something put into the code that will disable the screen saver when you are running a game. Kinda' like Nero does....
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#4 (permalink) | |
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I'm in despair!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,412
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Quote:
[]s Badaro |
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#6 (permalink) |
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Registered User
Join Date: Dec 2001
Posts: 25
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This is a feature request for the controller config. If you get a chance, please add support for hat switches. Several gamepads (Interact AxisPad, Thrustmaster Dual Power, etc) are configured to treat the D-pad as a hat switch. However the ePSXe controller screen doesn't recognize input from hat switches. I can use the Thrustmaster key mapping utility for the dual power gamepad, but it still doesn't do the diagonals correctly. I can't get the Interact D-pad working at all in ePSXe. Thanks. |
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#7 (permalink) | |
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I'm in despair!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,412
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Re: Additions to the help file ? Post here
Quote:
I think the "-noignorecmd" fixes the problem I described in this thread, when playing Persona 2. Can someone confirm this please? []s Badaro |
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#8 (permalink) | |
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space trader
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Cobra MKIII
Posts: 1,800
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Re: Re: Additions to the help file ? Post here
Quote:
...nice work Badaro
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#9 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,698
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I'd like to report that MGS mdecs work fine but since MGS requires: lewpy glide pluggin: framecap set to "old" Petes gpu's: Use pc fps calc to run at the correct speed, the mdecs are running too fast.. A fix is to use the ingame gpu menu options and disable the special game fix option in petes gpu or set framecap to "new" in lewpys glide pluggin during mdecs.. Then they run at the correct speed but need to be set back to the MGS settings again after the mdec..
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Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Ubuntu 64bit/Vista 32bit|| SimplyBuyIt - Health&Nutrition Last edited by fivefeet8; January 29th, 2002 at 03:31.. |
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#10 (permalink) |
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Registered User
![]() ![]() Join Date: May 2001
Location: Malaysia
Posts: 245
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The known bugs in Legend Of Legaia is not fixed. There is no sound when using items like healing leaf and so on.
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My System spec....... AMD Althon XP 1600+ 40.4GB Maxtor Harddisk 256 MB DDR RAM Geforce 2 MX 400 64MB TV-OUT Sound Blaster Live Value My website address: www.angelfire.com/games4/ahtze It is about Final Fantasy VII |
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#11 (permalink) |
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PSEmu PRO
![]() ![]() ![]() Join Date: Jul 2001
Location: Beyond the Bounds
Posts: 443
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For some reason, some games don't work with the ePSXe CDR WNT/W2K core 1.5.0. Some examples of this problem are: Wipeout 3 Vigilante 8 ISS 2 PRO EVOLUTION And probably other games also ![]() Pete's CDR ASPI/IOCTL doesn't have this problem with these games
Last edited by psxyke; January 29th, 2002 at 18:18.. |
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#12 (permalink) |
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Registered User
Join Date: Aug 2001
Posts: 28
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Breath of Fire IV sound is still buggy (XA battle sounds cut out after about a half second with the ePSXe SPU), and in addition, the game now randomly freezes when I exit from the menu (which never happened under 1.40). As someone else mentioned, XA sound in Legend of Legaia is still buggy as well. The walls in Dewprism are fixed now, though, and I can play PE2, so I'm happy anyway. |
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#13 (permalink) |
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Emulation Wizard
![]() ![]() Join Date: Jan 2002
Location: Victoria, BC, Canada
Posts: 144
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Valkyrie Profile...... 1. Random Crashes while the game is speaking the storyline. I think I have save state pretty close to one of them. It allways happens at some spots. I'll get it tomorrow and post the save state for you Bobbi. |
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#15 (permalink) |
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Maverick Hunter
![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Hunter HQ
Posts: 506
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A list of games that's not running or crashing at a certain point regardless of the plugin setting used will be useful, that repeated posting of known problems will not be required. Also, ePSXe FAQ should be updated with those info like the one in FF9 FAQs - will be useful. Maybe hosting these game specific faq at a particular address in the NGEmu site. |
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#16 (permalink) |
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Registered User
Join Date: Jan 2002
Posts: 4
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Having a very strange bug happening that never happened before. Some of the games I've tried under ePSXe 1.50 won't allow for my Gravis Gamepad Pro PC controller to work. Worked: Castlevania: Symphony of the Night Legend of Legaia Didn't Work: Chrono Cross Legend of Dragoon All of them were in iso format, and my controller is functioning perfectly. Is this a possible Direct Input bug? I'm using Direct X 8.0a. |
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#17 (permalink) |
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Registered User
Join Date: Dec 2001
Posts: 31
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Well almost all my games work perfect. Tried out Syphon Filter 3 and the game itself runs great but after a couple missions when u try to save a game over an existing game save on your memory card it saves ok but then it just freezes. Great game but dont save in the same slot to often. Also cant load the saved game that freezes. |
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#18 (permalink) |
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Guest
Posts: n/a
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Toca World Touring Cars PAL works , but only if you apply the correct ppf patch. There are two of them circulating around the net. One of them works, the other one doesnt. Sorry, I cant give the URL (legalty issues). Please let me know if its ok to provide the patch. |
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#19 (permalink) |
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Guest
Posts: n/a
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more on Toca: while it works now, it still seems to quit in certain cases; I dont know exactly when that happens, but so far I've only enountered it before starting a race (in the menus) Also, replays are incorrect (car drives into wall, etc). Probably a timing issue? Also, about Vanishing Point: the score issue remains: the goals to pass tests in stunt driver mode are still way to easy. Could perhaps be a similar timing issue as the replay-bug in Toca? Last edited by Samor; January 29th, 2002 at 18:14.. |
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#20 (permalink) |
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supa win2k gamer
![]() Join Date: May 2001
Location: Dublin Ireland
Posts: 99
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I would really love to see the cdda playback in epsxe working properly ![]() It works in 1.5.0 but in games (older games feature cdda tracks, new one's dont) like tomb raider 1 and 2 (pal uk versions) they use cdda tracks as there background music, ambient sounds, and in game cutscenes--The problem is that once a game calls for a particular cdda track to be played (say after lara picks up a secret) it will play that track (sound) but them immediatly play the next cdda track after the previous one has finished. This intales that all the cdda tracks of the game get played one after another (while ingame) like they would if you played them in a cd player. This gets really annoying cause the music is all out of place-for instance the mdec cdda tracks get played eventually and while playing ingame you can hear the mdec music-voices etc!! I know this sounds like a big complaint but i have been waiting for this to be fixed since 1.2.0 ![]() Only a few games use cdda tracks in games but the ones that do (tomb raider 1 and 2, alien resurrection, and i think mortal kombat trilogy) become not unplayable but unenjoyable-especially tomb 1 and 2, they feature about 60 cdda tracks!! I have also tried all cd plugins on both win 2k and 98/me-they all playback cdda tracks but only in one continuos order/play. One last thing the ePSXe CDR WNT/W2K core 1.5.0. crashes with both tomb 1 and 2 (pal uk versions) once you select new game/load game. Peats cdr plugin works fine though-apart from the above cdda playback probs. Last edited by Bobby; January 29th, 2002 at 19:36.. |
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