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Old April 13th, 2001   #1 (permalink)
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Join Date: Apr 2001
Posts: 16
the character in the movie sequence are transparents. no the the CG but the those small ingame sequence. Lewpy's Glideł Plugin Configuration Information
-----------------------------------------------

Computer Information
OS : Microsoft Windows 98 (v4.10 Build 1998)
DirectX : DirectX 8 or better installed
Processor : AMD AMD Duron(tm) Processor, 832Mhz (1 off) (00/0630)
64kb L1-I, 64kb L1-D, 1kb L2 (on-chip)
Memory : 192Mb

Core Emulator
ePSXe : C:\WINDOWS\DESKTOP\EPSXE2\EPSXE.EXE
: 07/03/2001 22:50, 148480 bytes

*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | Scph1001.bin | | 11/07/1997 05:38 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.31 | 25/02/2001 11:41 |
| SPU | spuPeteMidas.dll | 1.7 | 18/02/2001 10:20 |
*------*----------------------*---------*------------------*

Glideł
Board : Voodoo3 (tm)
Version : 3.10.00.0658
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 02/11/2000 04:32, 329728 bytes

*-----------------------------*---------------------*
| Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 1024x768 |
| Refresh Rate | 60Hz |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | FPS |
| Frame Skip | Disabled |
| FrameRate Limit | Custom |
| System Type | PAL |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled |
| BF - Adjust Sprites | Enabled |
| BF - Adjust Quads | Enabled |
| FrameBuffer Writes | Enabled |
| Off-Screen Drawing | Enabled |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| Texture Correction | Enabled |
| VSync | Enabled |
| Banshee Code | Enabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| FrontBuffer Rendering Fix | On |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*



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Old April 13th, 2001   #2 (permalink)
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Join Date: Apr 2001
Location: Southern England
Posts: 519
Re: Lewpy please help on dino crisis 2

Quote:
Originally posted by Newbie
the character in the movie sequence are transparents. no the the CG but the those small ingame sequence.
I've managed to get hold of this game, and I've fixed it up in my current build. You need MASK BIT EMULATION, if I remember rightly, as it uses the mask bit on these sequences. The characters don't have the motion-blur effect, but they are not transparent.

Quote:
| FrontBuffer Rendering Fix | On |
Only use this option if you know it is necessary. It could cause all kinds of weirdness, and I don't like getting complaints about weirdness when someone has enabled this option In this case, the problem is not caused by this setting.
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Old April 15th, 2001   #3 (permalink)
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Join Date: Apr 2001
Posts: 16
Re: Lewpy please help on dino crisis 2

i turn off front buffer fix and turn on emulate mask bit, the problem is still there. also any idea on how to get dino1 to work. It stop when it say:this game contain scene of explicits violence. it is ntsc.
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Old April 15th, 2001   #4 (permalink)
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Join Date: Apr 2001
Location: Southern England
Posts: 519
Re: Lewpy please help on dino crisis 2

Newbie: I said I had fixed it in my current build, which is the version of the plugin on my harddisk, not the version that is available to download When the next version is released, it will be fixed.
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