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#1 (permalink) |
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Registered User
![]() Join Date: Jan 2002
Location: Georgia
Posts: 62
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Mega Man PSX Games
For any who wonder, I have gotten all of the good Mega Man games for PSX (Mega Man X4-6 & Mega Man 8) to work perfectly, pretty much, with ePSXe. If you are having problems getting a configuration to work, post and I'll try to help you out.
chip |
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#6 (permalink) | |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,394
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Re: Mega Man PSX Games
Quote:
[]s Badaro
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My old signature became obsolete and I lack imagination to make a new one. |
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#8 (permalink) |
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Registered User
![]() Join Date: Jan 2002
Location: Georgia
Posts: 62
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Oh, I forgot about the intro video! Now that I think about it, I don't think it runs! Sorry about that. But its not too big a deal.
Here is what I did for my config: Video Plugin: P.E.Op.S. Soft Driver 1.4 Sound Plugin: Eternal SPU Plugin 1.10 CD-ROM Plugin: ePSXe CDR WNT/W2K core 1.4.0. Video Config: Resolution & Colours Fullscreen mode - 1024 X 768 Colour Depth - 16bit Stretching - Scale to window size, keep aspect ratio Framerate: Use Frame skipping (may be needed for games like, Mega Man X5 or X6 but not necessary for Mega Man 8. Use if the game is either at a slower or faster pace than is normal.) Auto-detect FPS/Frame skipping limit (leave set all the time, but toggle if you want to change/fix a game) Options: Scanline mode: Scanlines disabled Sound Config: (Check ALL the options at the bottom of the screen BEFORE you click the Configure button for the specific sound plugin) Internal Sound Plugin config: Buffer: Sound buffer size - 8 Features: Enable Reverb Enable SPU IRQ Enable Noise and Pitch Modulation Misc: High resolution mode Enable XA buffer auto adjust Wait for XA buffer is free Try that and see if it works. |
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#11 (permalink) |
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The Sword Saint
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Death Zone
Posts: 1,750
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Plugin: Pete's OpenGL Driver 1.1.56
Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 GTS/AGP/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 6 - Caching: 2 Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 0 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Full vram: off - Game fixes: off And MMX 5&6 Work great , the intro ain't played , but that is an emulator bug
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Kuzuryusen ! God-like speed to attack all nine vital points in one stroke. Impossible to dodge and defend ! How want's to stop me |
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#16 (permalink) |
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Not Invited
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Time Vortex
Posts: 1,063
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My luck that i'm not in the end of legends 2.....thought....
i hope the new epsxe come fast.....so i can play PE2 and see the Legends 2 ending without any problems....
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I'm NoThInG ThAt I CaNnOt SaY "It is the nature that gives us our boundaries and nature that enforces them" - Eladamri, Lord of Leaves - ..::AGP::.. Web Community - Anime and Game Players - Web Community [sig=134] Come to AGP Black - Green (((AGP))) ...:::Black-Green:::... |
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