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Old January 16th, 2002   #1 (permalink)
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Odd little MDEC prob...

Okies... I've been playing FF8 for awhile now (happens also in 7) and I've noticed something.... if you load the game from a savestate any MDECs that you play will be a grey screen (if it's one where the sprites are present then they are there but the MDEC itself is still grey... ) now I know that in order to fix this I have to use the normal memcard-type save but... well I just wanna know if other peaople have thi problem?
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OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old January 16th, 2002   #2 (permalink)
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I had the same problem, that's why I never use savestate on this game.
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Old January 16th, 2002   #3 (permalink)
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for this game you need to not use save states, better use memcards, or play it in ePSXe 1.2.0 or wait to the next release, or try another emu, or... well there are a few solutions to this ^^
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Old January 16th, 2002   #4 (permalink)
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Yep thats a common bug. The solution? Never use savestates during Mdecs
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Old January 17th, 2002   #5 (permalink)
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I know this... just wanted to see if it was just me ^_^;
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Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now

OS1 : Windows XP / SP2 | Direct X 9
OS2 : Gentoo Linux 2006.0
OS3 : Windows Vista Beta 2

ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K)
Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5
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Old January 17th, 2002   #6 (permalink)
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well...
nop, you are not the one ^^
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Old January 18th, 2002   #7 (permalink)
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I don't have any of those problem.

My BIOS-scph1001
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