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Old November 21st, 2007   #1 (permalink)
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No$gba 2.5c Released!

No$gba 2.5c was recently released, and these were the changes:

- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline
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Old November 21st, 2007   #2 (permalink)
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lol @ webpage and menubar in the changelog. Anyway, seems like it's just a few minor graphical bug fixes, and a whole bunch of debugging features for the commercial version.
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Old November 21st, 2007   #3 (permalink)
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Indeed, the webpage and menubar "changes" look kinda funny in a changelog
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Old November 25th, 2007   #4 (permalink)
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Well for me on my comp this version runs Mario and Luigi partners in Time perfect. I've only played the first 5 minutes but the graphics been on point no glitches the music is good unlike alot of other games that have static interference. I also tried Pokemon Ranger yet another 2-d game and it also appeared to run perfect as well. I could sit here and conquer these games on this emulator. Next I'll try Super Princess Peach. This makes me want to go make a donation. I'll have to set up a pay pal account. Funny how when one DS emulator drops every other DS emulator author(s) rush to put out their work as well. No$gba to me is the KING OF THE HILL currently.
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Old November 27th, 2007   #5 (permalink)
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Super Princess Peach worked like a charm and so did the new CONTRA game. Mario Party DS was okay it was playable graphics wise I didnt notice any missing graphics or anything but the frames per second was off.
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Old December 1st, 2007   #6 (permalink)
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by far this is the best DS emu out there
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