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#1 (permalink) |
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Emu Developer
Join Date: Jun 2007
Location: Australia
Posts: 21
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No$gba 2.5c Released!
No$gba 2.5c was recently released, and these were the changes:
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload) - nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only) - webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot - wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window - menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar - nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands - nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei) - nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs - nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command - nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries) - cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi) - nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands) - nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd - nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates) - nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen) - nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned) - nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth - nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver) - nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error) - nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h) - nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens - nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m) - nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter) - gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline |
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#2 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 4,345
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lol @ webpage and menubar in the changelog. Anyway, seems like it's just a few minor graphical bug fixes, and a whole bunch of debugging features for the commercial version.
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Computer specs: CPU: Intel Celeron M 450MHz RAM: 1GB DDR2 100MHz Storage: 4GB SSD + 8GB SDHC Monitor: 7" LCD WVGA 800x480 OS: Windows XP Professional w/ SP3 Road warrior operation duration: 4h30m! (extendable to 6h30m!) |
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#3 (permalink) |
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Let's go! Come on!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,215
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Indeed, the webpage and menubar "changes" look kinda funny in a changelog
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< My deviantART || GENERALEMU || Webcomics VBA-M || @ES <(^_^)> ![]() Best BAN reasons ever |
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#4 (permalink) |
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The older god
Join Date: Mar 2007
Location: USA
Posts: 16
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Well for me on my comp this version runs Mario and Luigi partners in Time perfect. I've only played the first 5 minutes but the graphics been on point no glitches the music is good unlike alot of other games that have static interference. I also tried Pokemon Ranger yet another 2-d game and it also appeared to run perfect as well. I could sit here and conquer these games on this emulator. Next I'll try Super Princess Peach. This makes me want to go make a donation. I'll have to set up a pay pal account. Funny how when one DS emulator drops every other DS emulator author(s) rush to put out their work as well. No$gba to me is the KING OF THE HILL currently.
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#5 (permalink) |
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The older god
Join Date: Mar 2007
Location: USA
Posts: 16
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Super Princess Peach worked like a charm and so did the new CONTRA game. Mario Party DS was okay it was playable graphics wise I didnt notice any missing graphics or anything but the frames per second was off.
Computer specs : Intel Pentium 4 Hyper Threading 3.0ghz 1024 ram 256mb ATI Radeon 9550 |
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#6 (permalink) |
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Registered User
Join Date: Jul 2007
Location: arizona
Posts: 39
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by far this is the best DS emu out there
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CPU Type DualCore AMD Athlon 64 X2, oc@2500 MHz (10 x 250) 3800+ Motherboard Name DFI LANParty UT nF4 SLI-DR Expert (3 PCI, 1 PCI-E x1, 1 PCI-E x4, 2 PCI-E x16, 4 DDR DIMM, Audio, Dual Gigabit LAN, IEEE-1394) Video Adapter NVIDIA GeForce 7600 GT (256 MB) Disk Drive ST3160023A (160 GB, 7200 RPM, Ultra-ATA/100) System Memory 2048 MB (PC4000 DDR-500 SDRAM) platinum ocz (3-3-3-8) --(owner of ps3(20gb version with backward compatibility)- Xbox 360, Xbox , gamecube, ps2, dreamcast, saturn,) |
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