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Old October 15th, 2007   #1 (permalink)
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mame v0.120 released!

Quote:
0.120
-----


MAMETesters Bugs Fixed
----------------------


Source Changes
--------------
Added "native" architecture option to the makefile. Use this to have
gcc automatically pick the most appropriate architecture based on
the system that it is compiling on. [Christophe Jaillet]

Hooked up the KL5C80 communications CPU to the HNG64 BIOS and emulated
some of its features. [Andrew Gardner, Justin Kerk]

Fixed a few pointer truncation bugs in the Windows 64-bit code.
Enabled warnings for 64-bit pointer truncations. Merged the x86 and
x64 manifests. [Atari Ace]

Changed 6821 PIA logging so that it only logs core messages once.
[Tim Lindner]

Updates to various NeoGeo ROMsets. Some ROM names updated to match
verified names from chip labels. A lot of "older" sets have been
redumped to investigate the "64k m1/s1 issue" (also the m1
"overdumps"). Result was, ALL m1 ARE at least 128kx8; ALL s1 ARE
128kx8. The old m1 "overdumps" were incomplete dumps. In addition,
it has been discovered that all "p-roms" do have a minimum size of
4mbit. A number of sets have been restored to their "original"
state, and a number of others have been marked as bad dumps where
appropriate. Specific changes include: [Johnboy]
- bjourney: readded 128k m1 from Mame v0.34b5
- bstars: fully redumped, added correct m1
- bstars2: fully redumped, added correct m1
- goalx3: readded 128k m1 from Mame v0.34b5
- janshin: readded 128k m1 from Mame v0.34b5
- joyjoy: added correct m1
- legendos: readded 128k m1 from Mame v0.34b5
- maglord: fully redumped, added correct m1
- mutnat: partially redumped, added correct m1
- nam1975: fully redumped, added correct m1/s1
- ncombata: fully redumped, renamed set to ncombath
- neomrdo: readded 128k s1 from Mame v0.34b5
- pbobblen: readded 128k m1 from Mame v0.34b5
- puzzledp: readded 128k s1 from Mame v0.34b5
- ridhero: fully redumped, added correct s1
- socbrawl: readded 128k s1 from Mame v0.34b5
- ssideki2: fully redumped
- strhoop: readded 128k m1 from Mame v0.34b5
- svc: removed MVS tag, only one version exists (AES/MVS/PCB)
- svcboot: removed MVS tag
- tws96: readded 128k m1 from Mame v0.34b5
- viewpoin: readded 128k m1/s1 from Mame v0.34b5
- wh2j: partially redumped, renamed to wh2jh, is verified AES version
- wh2j: fully redumped, is verified MVS version
- wh1h: fully redumped, is verified AES version
- wh1ha: renamed from wh1h to wh1ha

Made several more traditional optimizations to the voodoo emulations,
gaining a few percent improvement. [Aaron Giles]

Further tweaked the work code to appropriately check for work items
versus checking for the number of outstanding items. [Aaron Giles]

Simplified some of the model2 rendering code. [Aaron Giles]

Moved a number of files from mame/machine and mame/video to
emu/machine and emu/video. In general, files that emulate a common
industry standard chip (as opposed to custom, manufacturer-specific
chips) were moved. Further moves may happen in the future to
isolate common system-level components (such as amiga, snes, etc.).
[Aaron Giles, Curt Coder]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz [Luca Elia]



New clones added
----------------
World Heroes (set 3) [Johnboy]
World Heroes 2 Jet (set 2) [Johnboy]
Nightmare in the Dark (bootleg) [Johnboy]

Site @ mamedev.org
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Old October 15th, 2007   #2 (permalink)
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W00t! Excellent!!
Makes me wonder though, should we have a separate section on MAME in the forums?
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Old October 15th, 2007   #3 (permalink)
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Optimization?
In MAME?

Has Aaron gone mad?!
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Old October 15th, 2007   #4 (permalink)
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Thumbs up Yes, it is a great time to be a MAME fan.

Quote:
Originally Posted by z4rd View Post
Optimization?
In MAME?

Has Aaron gone mad?!
Aaron is working on a framework which will allow for 64-bit DRCs to be easily incorporated into MAME. I guess they figure it will help them when they decide to emulate more recent systems.
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Old October 16th, 2007   #5 (permalink)
....
 
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Quote:
Optimization?
In MAME?

Has Aaron gone mad?!
I'd have to concur, as I thought MAME took zero ways to optimize, and instead focusing 100% on accuracy and nothing else, with no regard for CPU requirements....
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