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Old September 3rd, 2007   #1 (permalink)
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No$gba v2.4e released!

Quote:
03 September 2007 - version 2.4e
- nds/3d: internal diag screen shows used opengl driver vendor/renderer/version
- nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
- gba/cheat: fixed some unreported bugs, help: added some missing decrypt info
- nds/cheat: supports actionreplay/codebreaker codes (freeware/gaming ver only)
- nds/help: actionreplay/codebreaker specs (thanks kenobi and dualscreenman)
- nds/help: added info on changing key2 seed (romctrl.15) (thanks chishm/idea)
Site @ no$gba - nocash gameboy advance emulator

No improvement, just something about cheat mostly.
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Old September 4th, 2007   #2 (permalink)
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Quote:
- nds/3d: internal diag screen shows used opengl driver vendor/renderer/version
- nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
I don't know about the former, but the later sounds a lot like a certain function that is needed for a particular Zelda game we have been hearing a lot about lately.

Someone care to try?
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Old September 4th, 2007   #3 (permalink)
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what do you want to know about zelda ?
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Old September 4th, 2007   #4 (permalink)
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huh! Ok, 3 NDS emu updated and released, what's next
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Old September 4th, 2007   #5 (permalink)
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Originally Posted by cyclonmaster View Post
huh! Ok, 3 NDS emu updated and released, what's next
An all new one that beats everyone else?
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Old September 4th, 2007   #6 (permalink)
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Let me make it clearer.

Quote:
nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
Hinge + folded/closed = Zelda being playable. I remember hearing about this certain part of the game in which you had to close the DS to make the game continue. Apparently, Martin has found a way to emulate that. That's what I want people to try. I heard a Yu-Gi-Oh! game needs this function too(might be some other game), so...

Can someone try it?
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Old September 4th, 2007   #7 (permalink)
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Quote:
Originally Posted by Matis View Post
Let me make it clearer.



Hinge + folded/closed = Zelda being playable. I remember hearing about this certain part of the game in which you had to close the DS to make the game continue. Apparently, Martin has found a way to emulate that. That's what I want people to try. I heard a Yu-Gi-Oh! game needs this function too(might be some other game), so...

Can someone try it?
The same for Trace Memory and it didnt works for me because I tried and it just stopped and won't let me continue the game.

Here:

Quote:
Look at the brown box on the shelves to the left to find some wooden stamps.

Use the stamps on the book to finish the picture, you will need to press them
somehow. Close the DS and you will have stamped the paper, do it again to
finish the picture.
I did and it just frozen but fps still running and wont't let me go any furhter no matter what. I have no control over it.
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Old September 5th, 2007   #8 (permalink)
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If I'm not mistaken you will need to run the Emu in real time. Don't speed it up or it will lock. I tested Mario 64 and it works. I don't have the games you mentioned or I would have tested them.
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Old September 5th, 2007   #9 (permalink)
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I tried it as you said and I got the same result.
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