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Old March 2nd, 2007   #1 (permalink)
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DeSmuME unofficial WIP builds 02/03/07

Amponzi released another unofficial build from the lastest CVS (1 minute after I committed the new code, so it's as fresh as possible ). Get it here:

amponzi - DeSmuME Unofficial WIP Builds Site

And the changes are:

Quote:
March 2, 2007 Build
- Sprite Rotation now supported
- Minor graphical fixes
- Magically compiled despite Hyperina's genius claims otherwise
Getting sprite rotation/scaling to work was quite a lot of work, so enjoy
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Old March 2nd, 2007   #2 (permalink)
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Thanks shash. Who's amponzi anyway? One of your team?
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Old March 2nd, 2007   #3 (permalink)
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Good job, guys
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Old March 2nd, 2007   #4 (permalink)
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hey, are u sure this build is a bit better? Bc0z i tried the feb. 23, 2007 build and it was like 0.5.0 and n0t 0.6.0.. Hope this is better.. Ipagpatuloy niyo pa ang magandang trabaho! (Keep up the good work!)
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Old March 2nd, 2007   #5 (permalink)
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good job shash as always your efforts are most appreciated xD
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Old March 2nd, 2007   #6 (permalink)
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Slowly moving towards playable stuff in DS emulation! Maybe next year we'll be able to actually play games. :o
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Old March 2nd, 2007   #7 (permalink)
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I can actually play games now.
Yoshi Island DS is almost 100% bug-free.
Is only missing some stage transitions, but i really think those are 3d handled...
BTW, Great work guys!
And thx to the jap guy too!
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Old March 2nd, 2007   #8 (permalink)
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yyeah baby a new version is always on my wishlist
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Old March 7th, 2007   #9 (permalink)
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WIP 05/03/07 released
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Old March 7th, 2007   #10 (permalink)
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Quote:
Originally Posted by cyclonmaster View Post
WIP 05/03/07 released
Yep, it only includes a bug fix for a crash bug that I introduced in the sprite rotation/scaling code: it's the only bug that I needed to fix as of now, but if any games show glitches on rotated/scaled sprites, I'd like to know, so I can fix them
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Old March 7th, 2007   #11 (permalink)
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Damn shashClp, u roxx man!

gj,
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Old March 7th, 2007   #12 (permalink)
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DS emulation rocks! Welldone team.
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Old March 21st, 2007   #13 (permalink)
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March 20, 2007 Build released

Quote:
- Optimization resulting in some speed gain
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Old March 21st, 2007   #14 (permalink)
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Quote:
Originally Posted by cyclonmaster View Post
March 20, 2007 Build released
In fact, this WIP doesn't have a single change :P
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Old March 21st, 2007   #15 (permalink)
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Quote:
Originally Posted by shashClp View Post
In fact, this WIP doesn't have a single change :P
nothing quite like using a placebo build ;p
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Old March 21st, 2007   #16 (permalink)
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Quote:
Originally Posted by refraction View Post
nothing quite like using a placebo build ;p
In fact, it's due to amponzi not reading the changelogs, as I only commited some simple preparation changes... I'm not interested on using placebo builds, neither claiming something it's not there, so this situation is far from what I would like...
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Old March 21st, 2007   #17 (permalink)
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Quote:
Originally Posted by shashClp View Post
In fact, it's due to amponzi not reading the changelogs, as I only commited some simple preparation changes... I'm not interested on using placebo builds, neither claiming something it's not there, so this situation is far from what I would like...

true, its no better than someone taking a build of your emu, res hacking "Zaps Hyperspeed DeSmuME mod" into the title. It just causes more annoyance for you. But ontop of that people are glory grabbing for doing nothing.
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