Yup, my favourite GBA/NES/PC-Engine emulator for Linux (and Windows, too) has been updated. A lot. Here's the new things:
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Originally Posted by www.mednafen.com
December 22, 2006 - Mednafen 0.7.0 and Mednafen-Server 0.3.0 released
Sleeeeep, braaaaaiiins.
Read the ChangeLog, ChangeLog is good! This release as a whole should be considered beta-quality, since so many core changes have been made. PC-FX emulation in this release is very pre-alpha-ish, but it does work with a couple of games(yay Chip Chan Kick), though without FMV...but you do need a dump of the PC-FX's BIOS ROM, which I won't provide, so you'll just have to write a program and burn it to a CD-R to dump the BIOS ROM using pulse-width modulation sound output like I did, nyaaaah~
A few happy additions: - Button settings saved in plain-text mednafen.cfg file. No more evil inputmap.cfg!
- Better network play console. FEEL the fuzzy networking.
- Support for 6-button PC Engine gamepad emulation.
- Support for PC Engine mouse emulation. If you're smart, you can play 2-player Lemmings with mice over netplay...probably. ^_^
- New internal font!
- More sound drivers(ALSA and jack) available for UN*X.
- Short help screen by pressing F1 screen.
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That was two days ago. And now to the newest news:
Quote:
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Originally Posted by www.mednafen.com
December 24, 2006 - Mednafen 0.7.1 released, minor bug fixes.
Changes: - Began work on an experimental stdio interface, see drivers/remote.cpp if you are a frontend author and can read C code, though it is disabled for now.
Documentation for it will be written when it is closer to completion.
- Switched to trio_snprintf() from snprintf() in the input configuration code, this should fix problems under Windows(and any other OS with a lame snprintf() implementation) with joystick button configurations not saving properly.
- Fixed parsing of the "sounddevice" setting(it was erroneously being compared to the long, descriptive name of the driver instead of the short name).
- PC-FX: More changes.
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Get the whole thing
here.
By the way: The emulator has become a lot user-friendlier. They finally managed to add a little help screen when pressing F1 and to move the button configuration to a key combination that was not close to your "Save State" key :P