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Old October 15th, 2006   #1 (permalink)
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SSF 0.08 Alpha Released

New version of the excellent Sega Saturn emulator for Windows was released today.

Translated to Engrish via Google:

SMPC processing was corrected.
It reaching the point where [bachiyareshingu] moves, it increases.

The frequency of state saving was increased to each game 10.
At the time of the state load it tried not to check the presence of the hook of backup library.
As problem does not occur with presence of check, because it was possible.
Picture size the option which you force set to Saturn aspect ratio was added.
The usual full screen time it is invalid.
Option of bi- linear filtering ON/OFF was added.
Only at the time of Direct3D it is effective.
At the time of window mode it tried to be able to modify window size in 1 times, 1.5 times and 2 times.
As for key allotment
Window size modification = NUMPAD + key (+ of ten-key)
Is.
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Old October 15th, 2006   #2 (permalink)
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Link to the emulator?
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Old October 15th, 2006   #3 (permalink)
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http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

I expected the new release since a while, as it was posted in the new bbs.
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Old October 15th, 2006   #4 (permalink)
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Nice, a new release
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Old October 15th, 2006   #5 (permalink)
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fbgnadfguiahdfgoi

Quote:
SSF Ver0.08 alpha
SMPC processing was updated.
Virtua Racing now works.

The number of the State save was increased to ten per game.
It is not checked anymore if the Backup Library is hooked up when a state is loaded.
This problem prevented loading when the option was checked. (state loading didnt work if the Backup Library was set to a different value compared to when the state was created, this is fixed.)
An option to which forces the Saturns aspect ratio on the screen size was added.
It has no effect in Full Screen mode.
An option to turn Bilinear Filtering on/off was added.
It is only effective when Direct3D is used.
It is now possible to change the window size to 1x, 1.5x and 2x size in windowed mode.
Key assignment:
Window size change = NUMPAD + key (+ on the numeric keypad)
enabling Bilinear Filtering requires no reboot, and neither does the window size change.

When using Directdraw mode, game using PAL resolutions (256/512 lines instead of 224/240/448/480) will hang with an error instead of just not displaying anything. This only applies to games with PAL display modes, or a few games that switch into a wrong resolution mode (I think Virtual Mahjong 2 My Fair Lady did this).
If you get a "IDirectDrawSurface7::Blt() error" which says "Function: outside_Flip_Screen", it was caused by PAL resolution modes.

Saving and Loading states will now prompt you for which save you want to process, pick a number to do so.
Savestate crashing was fixed in 0.08 alpha' (apostrophe), anyone having problems with regular 0.08 should redownload the updated version.

The SMPC is the chip responsible for controller input, so, games which had controller problems should behave differently now. The aformentioned Virtua Racing did not accept controller input before, this is now fixed, and the game works.
However, Virtua Fighter Remix doesnt seem to accept controller input anymore... at least the STV version doesnt (this didnt happen in 0.07 beta r10).

Last edited by Borisz; October 16th, 2006 at 17:54..
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Old October 16th, 2006   #6 (permalink)
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Rayman (U)(E)(J) controls are still unresponsive

Pandemonium (U) (AKA Magical Hoppers (J))you no longer need to set to Multi Terminal 6 but it still goes to black screen prior to main menu

Wara2 Wars (J) controls are still unresponsive

Mainichi Kawaru Quizbangumi Quiz365 (J) now works without setting to Multi Terminal 6

Nanatsu no Hikan (J) now works without setting to Multi Terminal 6

Sangokushi Eiketsuden (J) now works without setting to Multi Terminal 6

Winning Post (U) now works without setting to Multi Terminal 6

Winning Post EX (J) now works without setting to Multi Terminal 6

Falcom Classics 2 (J) still no response from controller
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Old October 16th, 2006   #7 (permalink)
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Hmm.. sound worked for about 5 seconds then stopped, never to work again. Deleted the ini, same thing. Odd..
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Old October 16th, 2006   #8 (permalink)
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continues to hang upon quiting just like R7 did to me

so I have no way to reset the emu with my bios in the correct path, because it forces me to terminate the .exe

can anyone confirm that R10 settings will work with this?
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Old October 16th, 2006   #9 (permalink)
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Looks like a new version (0.08 Alpha') was released to fix the crashing/reboots some were experiencing with 0.08 Alpha when using save states.
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Old October 16th, 2006   #10 (permalink)
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I can confirm that this apostrophe version does not crash when using savestates.
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Old October 17th, 2006   #11 (permalink)
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Nice.

I just downloaded.
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Old October 18th, 2006   #12 (permalink)
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Yet another bug fix release 0.08 Alpha''


WordLingo tells me:

You say that the lock range of texture exceeds texture size,
Outrageously it failed.

Ver0 which it corrected.08 alpha '' are raised.
As for the phenomenon which now falls at the time of state saving you think that it is gone.



Yeah.
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Old October 18th, 2006   #13 (permalink)
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more like

Quote:
A surprising mistake, where the texture size was over the lock range of the texture was made.

A corrected 0.08 alpha'' has been upped.
I think that the phenomenon of falling now at the time of the State save is lost.
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Old October 19th, 2006   #14 (permalink)
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Too bad I'm still getting these goddamn SuspendThread() errors... I've been unable to run SSF since about 0.07 Beta R4...
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Old October 21st, 2006   #15 (permalink)
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Hey it works fine for me no more issue threads for me either (hopefully) Shining force 3 runs almost perfect

Offtopic: cIs there a gameshark for saturn? Just wondering.
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Old October 21st, 2006   #16 (permalink)
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When will Astal the game works, when you run it, it is just a black screen.
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Old October 21st, 2006   #17 (permalink)
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Quote:
Originally Posted by diamondx12 View Post
When will Astal the game works, when you run it, it is just a black screen.
Patience is the key. Its not like all of the games would work on emulators also. You have to give time to programmers as doin this project is already difficult.
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Old October 27th, 2006   #18 (permalink)
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Quote:
Originally Posted by Borisz View Post
I can confirm that this apostrophe version does not crash when using savestates.
Apostrophe version? More like Alpha Prime and Double-Prime . Haven't you ever taken Geometry class?
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Old June 30th, 2007   #19 (permalink)
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ugh, dont know why i cant ssf to work, everytime i go to run it, it says:
"SSF has encountered an error and needs to close."
can anyone help?
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Old July 2nd, 2007   #20 (permalink)
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http://forums.ngemu.com/saturn-emulation/
try posting there with your issue.
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