Emuforums.com

Go Back   Emuforums.com > Forum & Emulation News Discussion > Emulation News Submissions
About Us Register FAQ Members List Calendar Mark Forums Read

Login to remove all ads!
Closed Thread
 
LinkBack Thread Tools Display Modes
Old October 15th, 2006   #1 (permalink)
Registered User
 
Join Date: Aug 2005
Location: PA
Posts: 61
SSF 0.08 Alpha Released

New version of the excellent Sega Saturn emulator for Windows was released today.

Translated to Engrish via Google:

SMPC processing was corrected.
It reaching the point where [bachiyareshingu] moves, it increases.

The frequency of state saving was increased to each game 10.
At the time of the state load it tried not to check the presence of the hook of backup library.
As problem does not occur with presence of check, because it was possible.
Picture size the option which you force set to Saturn aspect ratio was added.
The usual full screen time it is invalid.
Option of bi- linear filtering ON/OFF was added.
Only at the time of Direct3D it is effective.
At the time of window mode it tried to be able to modify window size in 1 times, 1.5 times and 2 times.
As for key allotment
Window size modification = NUMPAD + key (+ of ten-key)
Is.
linlhutz is offline  
Old October 15th, 2006   #2 (permalink)
PCSX2 Fan/ PSP Gamer
 
Join Date: Aug 2006
Location: NYC
Posts: 109
Link to the emulator?
xJOSx is offline  
Old October 15th, 2006   #3 (permalink)
Vanned
 
Join Date: Jul 2005
Location: dot hu
Posts: 1,165
http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

I expected the new release since a while, as it was posted in the new bbs.
Borisz is offline  
Old October 15th, 2006   #4 (permalink)
Banned
 
JKKDARK's Avatar
 
Join Date: Feb 2006
Location: Munich, Germany
Posts: 6,349
Nice, a new release
JKKDARK is offline  
Old October 15th, 2006   #5 (permalink)
Vanned
 
Join Date: Jul 2005
Location: dot hu
Posts: 1,165
fbgnadfguiahdfgoi

Quote:
SSF Ver0.08 alpha
SMPC processing was updated.
Virtua Racing now works.

The number of the State save was increased to ten per game.
It is not checked anymore if the Backup Library is hooked up when a state is loaded.
This problem prevented loading when the option was checked. (state loading didnt work if the Backup Library was set to a different value compared to when the state was created, this is fixed.)
An option to which forces the Saturns aspect ratio on the screen size was added.
It has no effect in Full Screen mode.
An option to turn Bilinear Filtering on/off was added.
It is only effective when Direct3D is used.
It is now possible to change the window size to 1x, 1.5x and 2x size in windowed mode.
Key assignment:
Window size change = NUMPAD + key (+ on the numeric keypad)
enabling Bilinear Filtering requires no reboot, and neither does the window size change.

When using Directdraw mode, game using PAL resolutions (256/512 lines instead of 224/240/448/480) will hang with an error instead of just not displaying anything. This only applies to games with PAL display modes, or a few games that switch into a wrong resolution mode (I think Virtual Mahjong 2 My Fair Lady did this).
If you get a "IDirectDrawSurface7::Blt() error" which says "Function: outside_Flip_Screen", it was caused by PAL resolution modes.

Saving and Loading states will now prompt you for which save you want to process, pick a number to do so.
Savestate crashing was fixed in 0.08 alpha' (apostrophe), anyone having problems with regular 0.08 should redownload the updated version.

The SMPC is the chip responsible for controller input, so, games which had controller problems should behave differently now. The aformentioned Virtua Racing did not accept controller input before, this is now fixed, and the game works.
However, Virtua Fighter Remix doesnt seem to accept controller input anymore... at least the STV version doesnt (this didnt happen in 0.07 beta r10).

Last edited by Borisz; October 16th, 2006 at 16:54.
Borisz is offline  
Old October 16th, 2006   #6 (permalink)
Registered User
 
Join Date: Aug 2005
Location: PA
Posts: 61
Rayman (U)(E)(J) controls are still unresponsive

Pandemonium (U) (AKA Magical Hoppers (J))you no longer need to set to Multi Terminal 6 but it still goes to black screen prior to main menu

Wara2 Wars (J) controls are still unresponsive

Mainichi Kawaru Quizbangumi Quiz365 (J) now works without setting to Multi Terminal 6

Nanatsu no Hikan (J) now works without setting to Multi Terminal 6

Sangokushi Eiketsuden (J) now works without setting to Multi Terminal 6

Winning Post (U) now works without setting to Multi Terminal 6

Winning Post EX (J) now works without setting to Multi Terminal 6

Falcom Classics 2 (J) still no response from controller
linlhutz is offline  
Old October 16th, 2006   #7 (permalink)
Resident Pixel ™
 
cooliscool's Avatar
 
Join Date: Jul 2001
Location: Hyda IV
Posts: 6,048
Hmm.. sound worked for about 5 seconds then stopped, never to work again. Deleted the ini, same thing. Odd..
__________________
Fayt: Intel Core 2 Duo E4300 1.8GHz @ 3.0GHz [Allendale] (1333MHz FSB), 1GB Crucial DDR2-800 Dual Channel kit @ 850MHz 3-4-4-12, 512MB BFG nVidia GeForce 7950GT OC (650/1600), Sound Blaster Audigy, MSI P6N SLi nVidia 650i mobo, 200GB Seagate Barracuda 8MB Cache 7200RPM SATA2 (NCQ), 80GB Seagate Barracuda 8MB Cache 7200RPM SATA2 (NCQ), Lite-On DVD+-RW 16x w/ Lightscribe, Lite-On 16X DVD-ROM, Aspire X-Dreamer II case, Logitech MX518 GG Optical Mouse, Asetek Waterchill kit (distilled water + Red Line Watter Wetter), T.I.M - Arctic Silver Ceramique
cooliscool is offline  
Old October 16th, 2006   #8 (permalink)
Registered User
 
Join Date: Mar 2006
Location: Bay Area, CA
Posts: 10
continues to hang upon quiting just like R7 did to me

so I have no way to reset the emu with my bios in the correct path, because it forces me to terminate the .exe

can anyone confirm that R10 settings will work with this?
R2works is offline  
Old October 16th, 2006   #9 (permalink)
Registered User
 
Join Date: Aug 2005
Location: PA
Posts: 61
Looks like a new version (0.08 Alpha') was released to fix the crashing/reboots some were experiencing with 0.08 Alpha when using save states.
linlhutz is offline  
Old October 16th, 2006   #10 (permalink)
Vanned
 
Join Date: Jul 2005
Location: dot hu
Posts: 1,165
I can confirm that this apostrophe version does not crash when using savestates.
Borisz is offline  
Old October 16th, 2006   #11 (permalink)
That thou art...
 
Cobalt's Avatar
 
Join Date: Mar 2006
Location: w/e
Posts: 341
Nice.

I just downloaded.
__________________
|Gigabyte GA-965P-DS3| |Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz, 1866 MHz| |Kingmax KLDD48F-A8KB5 [1GB] DDR2|
|LeadTek WinFast PX7600 GT Extreme [600/1600] MHz| |Samsung SyncMaster 740BF| |Hard Disk Barracuda 7200.10 ST3250820AS [250GB]|
|Asus DRW-1608P + BenQ DW1670| |Logitech® MX™518 + Razer Mantis™Control|
Cobalt is offline  
Old October 18th, 2006   #12 (permalink)
Registered User
 
Join Date: Aug 2005
Location: PA
Posts: 61
Yet another bug fix release 0.08 Alpha''


WordLingo tells me:

You say that the lock range of texture exceeds texture size,
Outrageously it failed.

Ver0 which it corrected.08 alpha '' are raised.
As for the phenomenon which now falls at the time of state saving you think that it is gone.



Yeah.
linlhutz is offline  
Old October 18th, 2006   #13 (permalink)
Vanned
 
Join Date: Jul 2005
Location: dot hu
Posts: 1,165
more like

Quote:
A surprising mistake, where the texture size was over the lock range of the texture was made.

A corrected 0.08 alpha'' has been upped.
I think that the phenomenon of falling now at the time of the State save is lost.
Borisz is offline  
Old October 19th, 2006   #14 (permalink)
Registered User
 
Join Date: Apr 2004
Posts: 42
Too bad I'm still getting these goddamn SuspendThread() errors... I've been unable to run SSF since about 0.07 Beta R4...
Belegdol is offline  
Old October 21st, 2006   #15 (permalink)
Bow down to my awesomenes
 
Bubbafat's Avatar
 
Join Date: Aug 2006
Location: Mass.
Posts: 1,015
Hey it works fine for me no more issue threads for me either (hopefully) Shining force 3 runs almost perfect

Offtopic: cIs there a gameshark for saturn? Just wondering.
Bubbafat is offline  
Old October 21st, 2006   #16 (permalink)
Registered User
 
Join Date: Apr 2006
Location: texas
Posts: 6
When will Astal the game works, when you run it, it is just a black screen.
diamondx12 is offline  
Old October 21st, 2006   #17 (permalink)
Registered User
 
firyace's Avatar
 
Join Date: Oct 2004
Location: fater
Posts: 797
Quote:
Originally Posted by diamondx12 View Post
When will Astal the game works, when you run it, it is just a black screen.
Patience is the key. Its not like all of the games would work on emulators also. You have to give time to programmers as doin this project is already difficult.
__________________

Free Gundam Model Kits|Free Real Estate Listing|My Biomed Engineering Projects
|Gundam Seed Destiny|Gmecha Blog
|Babes of Gmecha



Proud biomedical simulation programmer at the UofC

My Gaming computer spec :
Pentium Core2Duo 6420 with 4mb cache|4x1Ghz Corsair PC5400|XCube rev2.0 uATX case|HIS 1950pro Turbo |Tiger 3in1 Controller port|1x500GB Maxtor Sata2 hard drive|1x80Gb WD Sata|19inch Samsung LCD


firyace is offline  
Old October 27th, 2006   #18 (permalink)
Link to the Underworld
 
l3illyl3ob's Avatar
 
Join Date: Aug 2003
Location: Detroit
Posts: 1,147
Quote:
Originally Posted by Borisz View Post
I can confirm that this apostrophe version does not crash when using savestates.
Apostrophe version? More like Alpha Prime and Double-Prime . Haven't you ever taken Geometry class?
l3illyl3ob is offline  
Old June 30th, 2007   #19 (permalink)
Registered User
 
Join Date: Jun 2007
Location: Michigan
Posts: 1
ugh, dont know why i cant ssf to work, everytime i go to run it, it says:
"SSF has encountered an error and needs to close."
can anyone help?
thrashmaster is offline  
Old July 2nd, 2007   #20 (permalink)
Dear Diary, Jackpot!
 
doggieiscool's Avatar
 
Join Date: Jul 2002
Location: I build machines B*tches
Posts: 564
http://forums.ngemu.com/saturn-emulation/
try posting there with your issue.
__________________

doggieiscool is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 04:56.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5