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#1 (permalink) |
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Registered User
![]() Join Date: Aug 2005
Location: PA
Posts: 61
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SSF 0.08 Alpha Released
New version of the excellent Sega Saturn emulator for Windows was released today.
Translated to Engrish via Google: SMPC processing was corrected. It reaching the point where [bachiyareshingu] moves, it increases. The frequency of state saving was increased to each game 10. At the time of the state load it tried not to check the presence of the hook of backup library. As problem does not occur with presence of check, because it was possible. Picture size the option which you force set to Saturn aspect ratio was added. The usual full screen time it is invalid. Option of bi- linear filtering ON/OFF was added. Only at the time of Direct3D it is effective. At the time of window mode it tried to be able to modify window size in 1 times, 1.5 times and 2 times. As for key allotment Window size modification = NUMPAD + key (+ of ten-key) Is. |
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#3 (permalink) |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,165
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http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html
I expected the new release since a while, as it was posted in the new bbs. |
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#5 (permalink) | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,165
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fbgnadfguiahdfgoi
Quote:
When using Directdraw mode, game using PAL resolutions (256/512 lines instead of 224/240/448/480) will hang with an error instead of just not displaying anything. This only applies to games with PAL display modes, or a few games that switch into a wrong resolution mode (I think Virtual Mahjong 2 My Fair Lady did this). If you get a "IDirectDrawSurface7::Blt() error" which says "Function: outside_Flip_Screen", it was caused by PAL resolution modes. Saving and Loading states will now prompt you for which save you want to process, pick a number to do so. Savestate crashing was fixed in 0.08 alpha' (apostrophe), anyone having problems with regular 0.08 should redownload the updated version. The SMPC is the chip responsible for controller input, so, games which had controller problems should behave differently now. The aformentioned Virtua Racing did not accept controller input before, this is now fixed, and the game works. However, Virtua Fighter Remix doesnt seem to accept controller input anymore... at least the STV version doesnt (this didnt happen in 0.07 beta r10). Last edited by Borisz; October 16th, 2006 at 16:54. |
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#6 (permalink) |
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Registered User
![]() Join Date: Aug 2005
Location: PA
Posts: 61
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Rayman (U)(E)(J) controls are still unresponsive
Pandemonium (U) (AKA Magical Hoppers (J))you no longer need to set to Multi Terminal 6 but it still goes to black screen prior to main menu Wara2 Wars (J) controls are still unresponsive Mainichi Kawaru Quizbangumi Quiz365 (J) now works without setting to Multi Terminal 6 Nanatsu no Hikan (J) now works without setting to Multi Terminal 6 Sangokushi Eiketsuden (J) now works without setting to Multi Terminal 6 Winning Post (U) now works without setting to Multi Terminal 6 Winning Post EX (J) now works without setting to Multi Terminal 6 Falcom Classics 2 (J) still no response from controller |
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#7 (permalink) |
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Resident Pixel ™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Hyda IV
Posts: 6,048
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Hmm.. sound worked for about 5 seconds then stopped, never to work again. Deleted the ini, same thing. Odd..
__________________
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#8 (permalink) |
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Registered User
Join Date: Mar 2006
Location: Bay Area, CA
Posts: 10
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continues to hang upon quiting just like R7 did to me
so I have no way to reset the emu with my bios in the correct path, because it forces me to terminate the .exe can anyone confirm that R10 settings will work with this? |
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#11 (permalink) |
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That thou art...
![]() ![]() ![]() Join Date: Mar 2006
Location: w/e
Posts: 341
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Nice.
I just downloaded.
__________________
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#12 (permalink) |
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Registered User
![]() Join Date: Aug 2005
Location: PA
Posts: 61
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Yet another bug fix release 0.08 Alpha''
WordLingo tells me: You say that the lock range of texture exceeds texture size, Outrageously it failed. Ver0 which it corrected.08 alpha '' are raised. As for the phenomenon which now falls at the time of state saving you think that it is gone. Yeah. |
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#13 (permalink) | |
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Vanned
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: dot hu
Posts: 1,165
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more like
Quote:
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#17 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: fater
Posts: 797
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Patience is the key. Its not like all of the games would work on emulators also. You have to give time to programmers as doin this project is already difficult.
__________________
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#20 (permalink) |
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Dear Diary, Jackpot!
![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: I build machines B*tches
Posts: 564
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http://forums.ngemu.com/saturn-emulation/
try posting there with your issue. |
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