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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Next3D v1.0
Next3D v1.0 has (finally) been released. I used the word 'finally' because I've been meaning to do this for a while now.
![]() So what is this? Well, it's a graphics plugin (of course), but this one takes advantage Direct3D 8 and hardware T&L. I'm not sure how much of a boost you'll get from having a T&L card, but you can decide for yourself There's nothing 'new' to say since this is a first release But there are some cool new features that you'll see in NextGL v1.5 when I finish that: - Full blending support (not 100% finished yet) - Much better sprite caching. (The fast caching has been fixed up a bit) - An accurate sprite caching technique. (By using the primitive cache instead) - A bug fix for loading save states. (Forgot to clear the texture cache.) Watch out for that sometime. (Not this weekend though...) Enjoy! Main page Screen shots Download |
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#2 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 637
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So you finally released a d3d plugin.Thanks a lot.Ok I will try it out first and lets see how it works for me.Neway you have been mentioned as Nikk at the main page raising more confusions I guess or is it?
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#3 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Quote:
Just as long as people don't read it too fast and think "NIK"
Last edited by NickK; October 28th, 2001 at 01:38. |
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