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Old March 7th, 2005   #1 (permalink)
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new ssf for staurn Ver0.07 prototype R13

http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html
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Old March 7th, 2005   #2 (permalink)
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Finally, you can actually turn off scanlines in this version . Time to test some of my saturn games and see if they're working. Man, who ever thought it would take this long for Saturn emulation to get going?
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Old March 7th, 2005   #3 (permalink)
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I still wouldn't really say it's "going." These emulators are vastly incomplete, and until 1997, when the cores were finally cracked, did emulation of the Saturn actually begin (there had been previous attempts, yes, but they were largely unsuccessful). Though it's an 11 year old system, emulation is still in its infancy for the system. Many games still will not even start on even the best emulators.
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Old March 7th, 2005   #4 (permalink)
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Here is a rough translation by Google
http://translate.google.com/translat...language_tools
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Old March 8th, 2005   #5 (permalink)
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Here's an actual translation - into English rather than gibberish - by a human:

Many changes in prototype R13: tentative implementation of DSP and 68000 instructions, VDP2 graphics handling, CD block rebuilding, and dynamic recompilation, etc.

I guess the big change is the introduction of dynamic recompilation of SH2 instruction handling. But that doesn't work with some software, so it looks like some work is still needed. There's an option to toggle dynarec on and off.

Despite much effort, I haven't managed to get the graphics working in "Dead or Alive" or to fix the crashes in "Radiant Silvergun". I can't work out what the problem is... so for now I'm ignoring it and working on other things.

So, I guess the next thing will be to implement SCSP. Emulating it properly would be hopelessly complicated, so I'm trying to think of a way to fudge it.
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Old March 8th, 2005   #6 (permalink)
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thx Gouketsu...I'll update the newspost right away
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