|
Rice Video 5.9.9 released
New verison of this great Video plugin for N64 emulators is released, just on christmas day for everyone to enjoy, anyway quoting what Rice had to say about this release over emutalk forums:
Quote:
|
Originally Posted by Rice
Merry Christmas and Happy New Year to everyone.
This is not intend to be a formal and regular release. I have got some spare time recently and worked on the project again for sometime. I have done something good and would like to share it with our N64 emulation lovers.
I cannot remember what I have been doing since I have done it here and there unconsistently over a long period of time. Here are something in my mind for important fixes:
- Near plane clipping. New implementation on top of software vertex clipper is able to simulate N64's near plane clipping algorithm on DirectX. It allows graphics before the near clipping plane to be shown without being clipped. It should work for all the games, but I tested it with Zelda OOT and GoldenEye. This new feature makes many games looks better (less graphics glitches)
- New ucodes supported for new games, even though some such games are not actually supported by the CPU core or audio plugin.
Feedback is welcomed. As the author, I like to see how good or how bad the plugin is. Since I won't work on it consistently, it is not likely that I will work on them in the way as everyone wants.
Rice
|
So take a look at the thread over emutalk forums and enjoy
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.5GHz -- 7600GT @ 650/800MHz -- 2GB DDR2-667 4-4-4-12 -- Windows XP Pro SP3
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1
|