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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Ok, here it is! v1.4 of my graphics plugin! There's been some nice changes to make the overall performance better. I still need to add more texture support and a better memory management system into future versions. Enjoy!
Save states were also added in this version. I find them very usefull :) The plugin will save save state pics (can view them with ePSXeCutor), but won't display them when running a game yet. I also added a new windowing system which I think is kinda cool :) Check it out, and tell me if you like it! (Or if it doesn't work... :) What's new in this version: ------------------------------------- - The sprite coordinates are now converted properly - Added a lookup table for faster psx -> x86 vertex data conversion. - Discovered the mask setting command is empty! ... And it still is! ;) - Added a new block fill primitive. This should fix some streaks that some games had (like GT2) in NextGL 1.3. - Added support for poly lines. Doesn't draw them yet, but skips over them so that drawing errors don't occur any more when they're used! - Added short/long DMA chain fix. Thanks to Lewpy for the info! - The texture cache memory is laid out in a new organized fashion. This makes the process faster, as well as providing some fixes that were present in NextGL 1.3. - Added base code for semi transparency - Found a few memory bugs. They're completely gone now! Texture caching should work a lot smoother now :) - Got the draw area correct! (Finally!) - Added save state support - Added a new windowing feature. This will make the display cover the entire area that its supposed to. - Added the show FPS option in the screen settings. - Now using 1B+1F semi transparency. - Sprite caching improved. It's not perfect yet, and there appears to be some visual defects that occur. - Added scanlines :) - Updated the GPU plugin dump info Last edited by NickK; October 14th, 2001 at 03:08. |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Check out this thread for some screen shots!
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