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Old October 25th, 2004   #1 (permalink)
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Fpse On Gp32

Directly from fpsece message board two interesting post of LDChen Fpse main programmer with a link to some screenshot!!!

Hello,
After some days of work (and some words... dry.gif), I was able to do the first version of a new port of FPSE!
It's derived from FPSEce and now it works.
There isn't ISO file support, so I just tested the bios and some demos.
It looks like that GP32 uses a different pixel than PocketPCs.
I hope to fix it easily...

Sincerely,

LDChen

PS: unfortunately the PalmOS version has still empty plugins... I hope to do this task too one day.

Link:
http://www.pdai.org/forums/index.php...ndpost&p=15462

And a big update!!!

Ok!!!
I did some fixes.
* fixed the icon palette.
* Fixed pixel format.
* I fixed some bugs in the file I/O routines.
* Added some switch for removing unused code at compile time for GP32 (every byte of free ram is precious!).
* Added a basic ISO plugin.

"Yeah! It's true gold!!!"
Before telling you this sentence, I must say that these screenshots wanted an entire afternoon!
I don't think I can live enought for testing something else...
However, Ridge Racer is the only game I could put into the SMC file because it's very small, as many of you know.

Well well, I wanted to decide something:
* you will use another program for configuring the options. Sorry, but FPSE needs all available ram.

* I also wanted to add controls, because they are "dummy" for now. For using less space, I think it would be better to make them hardcoded, and I explain the reason.
By looking a photo of a GP32, I can see a directional pad with other six buttons.
I was thinking to assign a button as "alternative function".
For example, let's think that L button is the alternate function activator.
When it's pressed, A and B may work as triangle and square buttons.
So, when it's released, A and B will work as cross and circle.
This is an idea I got. But if somebody think to know a better system, I will be glad to read here his suggestions.

* It seems that the GpFileOpen() doesn't accept the file names in Unix format. It wants the dos '\\' separator only. Is it true?

Here there is a little present too, for GP32 coders.
I'm thinking that fread() and fwrite() functions were bugged.
I attached here my version.
If the GpFileOpen() function doesn't want the Unix format, we can add a small piece of code into fopen() for converting the '\\' to '/', right?

This is the end of the first coding done for the GP32.
Now I will continue again my WMMX and XScale engines for a while...

Sincerely,

LDChen

Follow the link for scrrenshot

http://www.pdai.org/forums/index.php...ndpost&p=15726


Soon some news on fpsce 0.093 Bye Ponzetti
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Old October 25th, 2004   #2 (permalink)
PS2 PAL[v9]
 
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I wish that ePSXe had so many ports...
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Old October 25th, 2004   #3 (permalink)
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That's unlikely, as being not open source, the same coders should have to do all the ports .
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Old October 25th, 2004   #4 (permalink)
PS2 PAL[v9]
 
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yeah I know, but... it's realy pitty that it's only developed for pc win & linux don't you think? maybe the could let another team/coders convert it to othere platforms
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Old October 26th, 2004   #5 (permalink)
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Maybe, but that's really up to them. In the meantime, though, you can still enjoy the great work of all the coders developing emulators such as fpse .
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Old October 26th, 2004   #6 (permalink)
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Yea, I would love to see more competition for PPC platforms. But like I-Chan said, that would be up to the developers.

This port for the GP32 is looking great.

I could only hope that a playstation emulator could be ported to the PSP or something in the future
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