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#1 (permalink) |
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Registered User
Join Date: Oct 2003
Posts: 10
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Fpse On Gp32
Directly from fpsece message board two interesting post of LDChen Fpse main programmer with a link to some screenshot!!!
Hello, After some days of work (and some words... dry.gif), I was able to do the first version of a new port of FPSE! It's derived from FPSEce and now it works. There isn't ISO file support, so I just tested the bios and some demos. It looks like that GP32 uses a different pixel than PocketPCs. I hope to fix it easily... Sincerely, LDChen PS: unfortunately the PalmOS version has still empty plugins... I hope to do this task too one day. Link: http://www.pdai.org/forums/index.php...ndpost&p=15462 And a big update!!! Ok!!! I did some fixes. * fixed the icon palette. * Fixed pixel format. * I fixed some bugs in the file I/O routines. * Added some switch for removing unused code at compile time for GP32 (every byte of free ram is precious!). * Added a basic ISO plugin. "Yeah! It's true gold!!!" Before telling you this sentence, I must say that these screenshots wanted an entire afternoon! I don't think I can live enought for testing something else... However, Ridge Racer is the only game I could put into the SMC file because it's very small, as many of you know. Well well, I wanted to decide something: * you will use another program for configuring the options. Sorry, but FPSE needs all available ram. * I also wanted to add controls, because they are "dummy" for now. For using less space, I think it would be better to make them hardcoded, and I explain the reason. By looking a photo of a GP32, I can see a directional pad with other six buttons. I was thinking to assign a button as "alternative function". For example, let's think that L button is the alternate function activator. When it's pressed, A and B may work as triangle and square buttons. So, when it's released, A and B will work as cross and circle. This is an idea I got. But if somebody think to know a better system, I will be glad to read here his suggestions. * It seems that the GpFileOpen() doesn't accept the file names in Unix format. It wants the dos '\\' separator only. Is it true? Here there is a little present too, for GP32 coders. I'm thinking that fread() and fwrite() functions were bugged. I attached here my version. If the GpFileOpen() function doesn't want the Unix format, we can add a small piece of code into fopen() for converting the '\\' to '/', right? This is the end of the first coding done for the GP32. Now I will continue again my WMMX and XScale engines for a while... Sincerely, LDChen Follow the link for scrrenshot http://www.pdai.org/forums/index.php...ndpost&p=15726 Soon some news on fpsce 0.093 Bye Ponzetti |
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#3 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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That's unlikely, as being not open source, the same coders should have to do all the ports
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#5 (permalink) |
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Ex
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Spain
Posts: 3,085
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Maybe, but that's really up to them. In the meantime, though, you can still enjoy the great work of all the coders developing emulators such as fpse
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"I'm living in a dream I can't wake from" Core 2 Duo 6600 FSB 1066 | 2048 MB DDR2 PC2 6400 800 MHZ | NVIDIA 8800 GTS | Sound Blaster Audigy 4 | Seagate Barracuda 250GB SATAII+WD Caviar 250GB | Dell 3007WFP-HC 30" Widescreen |
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#6 (permalink) |
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Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,030
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Yea, I would love to see more competition for PPC platforms.
But like I-Chan said, that would be up to the developers.This port for the GP32 is looking great. I could only hope that a playstation emulator could be ported to the PSP or something in the future
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