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#1 (permalink) |
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Emulation64's Animal >:D
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: United States
Posts: 1,215
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Saturnin WIP
Runik has posted a Work In Progress report over at the official Saturnin Homepage ..
I'm back ! I corrected a stupid bug in my VDP1 handling, so now the polygons are showing during the bios ! But, even more interesting, it makes Hanagumi Columns playable ! Well, that's quite hard to go after the Mame team (congratulations again guys), but it's still really great ... There are still some backgrounds problems, but the game is perfectly playable, although a bit slow ... http://www.saturnin.consollection.com/
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#4 (permalink) | |
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Registered User
Join Date: Aug 2003
Location: FUTHER OF LOST
Posts: 11
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Re: Saturnin WIP
Quote:
i can wait for you until you release it
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MACHINE: celeron tualatin 1.2Ghz 128M RAM MAXTOR 40GB RADEON 7200 Series/GPU AOC Spectrum 9K 19' VIV Audio modchip (AC'97) --------------------------------------------- ACCOIATEING SET:EPSXE1.52 Pete's OpenGL Driver 1.74 Eternal SPU Plugin 1.30 Pete's CDR ASPI/IOCTL Driver 1.10 SCPH7502 and SCPH101 PSONE controller (made in china) |
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