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Old August 13th, 2003   #1 (permalink)
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Shin_Gouki's Avatar
 
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Location: Europe / Germany
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Thumbs up glN64 released !!

glN64 is out !
here you can get it :
http://gln64.emulation64.com/

here whats new:

Shortened the name (I got tired of all the typing )
Rewrote ~80% of the plugin
Added hardware framebuffer textures (still experimental)
Recompiled combine modes are now cached
Greatly improved non-GeForce combiner JUHU
Slightly improved GeForce combiner
Combiner compilers are now automatically selected
Added support for line drawing microcodes (Line3D, L3DEX, and L3DEX2)
Added support for Diddy Kong Racing/Jet Force Gemini/Mickey's Speedway microcodes
Added partial support for sprite microcodes (S2DEX and S2DEX2)
Added support for Perfect Dark microcode
Changed microcode detection method
Added internal near-clipping for NoN (non near-clipping) microcodes
Added smarter depth buffer clearing
Added support for screenshot saving
Added selectable texture bit depth
Moved configuration from an INI file to the registry
And many other changes as a result of the rewrite...

look out O_O
wbr Shin Gouki

Last edited by Shin_Gouki; August 13th, 2003 at 13:58.
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Old August 13th, 2003   #2 (permalink)
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Posts: 1,121
wow! yay! downloading right now and going to put it on my K6-2 and try it on this computer ( my K6-2 now has a Radeon 7500 PCI ).
Orkin rocks!
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