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Registered User
![]() ![]() ![]() ![]() Join Date: Jan 2003
Location: Europe / Germany
Posts: 772
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glN64 is out !
here you can get it : http://gln64.emulation64.com/ here whats new: Shortened the name (I got tired of all the typing ) Rewrote ~80% of the plugin Added hardware framebuffer textures (still experimental) Recompiled combine modes are now cached Greatly improved non-GeForce combiner JUHU ![]() Slightly improved GeForce combiner Combiner compilers are now automatically selected Added support for line drawing microcodes (Line3D, L3DEX, and L3DEX2) Added support for Diddy Kong Racing/Jet Force Gemini/Mickey's Speedway microcodes Added partial support for sprite microcodes (S2DEX and S2DEX2) Added support for Perfect Dark microcode Changed microcode detection method Added internal near-clipping for NoN (non near-clipping) microcodes Added smarter depth buffer clearing Added support for screenshot saving Added selectable texture bit depth Moved configuration from an INI file to the registry And many other changes as a result of the rewrite... look out O_O wbr Shin Gouki Last edited by Shin_Gouki; August 13th, 2003 at 13:58. |
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