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Weltall
![]() ![]() ![]() Join Date: Apr 2002
Posts: 458
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1964 site update
It seems the 1964 site has been updated. Here is what schibo had to say:
Hi. Maybe it's because it's the summertime, or maybe it's because our website hasn't been updated in over 8 months, but I've received a lot of emails lately asking about the status of 1964. As many of you already know, we are approaching our final release of 1964. It is likely that we will release 0.9.9 before the final 1.0.0 as a final beta. Perpetual scope creep coupled with real life makes giving a release date impossible right now, yada yada, but stay tuned. In fact, Rice and I are both quite busy with our studies, which is top priority. So, we've already given a few small hints in the 1964 messageboard about what to expect. Here's a few more bits of info: - Jet Force Gemini support. - Improved NetPlay. - RidgeRacer bug finally fixed. - New audio plugin. - 99% of playable games now work in the faster 32bit core, including Goldeneye, Perfect Dark, and Banjo Tooie. The remaining games that are playable work in the 64bit core. - Many new core enhancements and bug fixes, including SSE optimizations. - A completely redesigned fpu for the dynarec that never needs to check the fpu mode at fpu opcodes. - Donkey Kong 64 fixed. Core bugfixes fixed graphics issues with this game. It's fun! Looks like the final release is about to come anytime now.
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