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Old July 26th, 2003   #1 (permalink)
EXE
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PSXeven 0.17B WIP

http://batard.psxfanatics.com
Quote:
Forgot to enable some preprocessor flags, that's why the interpreter is not working right. . This version fixes that. Thanks to H. Nquyen for the fast feedback.


Well i'm back at emufanatics, not like i moved anywhere anyhow (tnx Keith). Ahh.. release time, been awhile too, kinda busy nowadays. :P
Enabled interpreter mode. It was previously too slow to be of any use for running games. But due to optimizations done, its over 2X faster now. =P. You can swap between intepreter and translator mode anytime as well.
Enabled disassembler, you can enable/disable it by using F7. Enabled this one so that some can send me more useful info.
Implemented branch delay emulation in the interpreter. No need to use patches for tekken2 when running in interpreter mode. Thanks to linuzappz.
Added savestate manager. It can be used to delete/browse/load your current savestates.
Fixed memory allocation bug, which caused crashes during exits.
Fixed rootcounter "generate single interrupt" mode. Fixes Vagrant Story hanging.
Modified vysnc timing calculations. Fixes menu flickering in games like Vagrant Story etc.
Added NEGCON support. Havent tested.
Modified iDCT to skip all zero AC terms.
Minor translator speedup, it's roughly 10-15% faster. Still working on more optimizations, most are not enabled due to stability issues, hopefully i'll be able to fix them when i free up some time.
Added rudimentary PSF support, dunno if the timing is correct and mini-psf's are currently not supported. More stuff regarding psf's hopefully soon. ^_-
Implemented correct retirement of mapped registers in the translator.
Changed gpu dma timings, to fix weird glitches in some demos.
Fixed error on SLL/SRL/SRA translator conditions when shift = 0
Fixed incorrectly translated signed compares (const vs const) during conditional branching.
Fixed various FF9 crashes (i.e ending sequence)
Fixed bug on compressed image (bz/isz) decompression routine, previously undecompressable/unplayable images can be played/decompressed now.
Fixed cdr core error handling routines when sectors are unreadable.
Fixed cdr core "ReadS", so it does not do any retry. DOH.
Added cache/read-ahead to internal iso (binary) reader for faster access.
Updated the package with the new P.E.Op.S Plugins as well. A little warning, various parts of the core were rewritten inorder to improve stability and compatibility, but in doing so new bugs might have inadvertedly crept into the core. So if you encounter games that don't work in this new version but worked on previous versions, please report the game to me. You can thank or blame CKemu for the logo.

Well, i guess that's it for now. Have fun.

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Old July 26th, 2003   #2 (permalink)
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Re: PSXeven 0.17B WIP

http://www.ngemu.com/forums/showthre...threadid=38057

This is a month late. Closed:
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