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Registered User
![]() Join Date: Nov 2002
Location: Massachusetts, U.S.A.
Posts: 60
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Visualboy Advance 1.5 Released
Here's what's new:
Core changes: - added AGBPrint support (for developers only) - added RTC support - added scanlines filter - added support for gzip files - added support for compressed bios files (zip, gzip) - fixes Flash 1M support - fixed crash reloading same ELF file Gameboy: - added SGB2 support Windows: - added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer, Map Viewer and Palette Viewer) - added fullscreen mode confirmation for DirectDraw to avoid problems - added GDI, Direct3D and OpenGL rendering options - added skin support (see readme for information on creating skins) - added support for per game configuration of some settings (see readme for details) - changed INI support to use emulator directory instead of Windows directory - fixed command line parsing problem SDL version: - added support for per game configuration of some settings (see readme for details) Visualboy Advance Homepage |
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