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#41 (permalink) | |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,384
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Quote:
![]() []s Badaro |
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#43 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 570
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Heh... I know, I would love to rip the Wild ARMs 2 PSFs myself
Hopefully PSF ripping will still be included in the next release of ePSXe
__________________
Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 |
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#44 (permalink) |
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Pce Ripper
![]() ![]() Join Date: Mar 2003
Location: France
Posts: 178
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Yup next epsxe may include psf loging , but i ll rather enjoy manually ripping my games myself too
![]() Oh and Lunar 2 Eternal Blue Complete set updated by CaitSith2 --- Info --- Set was updated. Added numerous songs, converted set to minipsf/psflib. Driver same as before, but original driver ripping is planned for. Get it here
Last edited by Squaresoft74; April 14th, 2003 at 02:45. |
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#51 (permalink) |
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Pce Ripper
![]() ![]() Join Date: Mar 2003
Location: France
Posts: 178
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New Psf Utility @ Psf Central : PSF-o-Cycle 1.0
Code:
A companion tool for PSFLab which lets you: Patch game EXE files using compiled C code, rather than hand assembly Mass-optimize a list of PSF files without having to babysit each one Automatically set the Length and Fade tags using the optimizer Recompress using the new 7-Zip Deflate algorithm - a 2 to 10% improvement Upgrade the driver code in a list of PSFs, while leaving the song data intact Code:
New in v1.01: Fixed a bug in the wildcard handling, future-proofed against newer PSF versions |
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#54 (permalink) | |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,384
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Quote:
![]() []s Badaro |
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#56 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: The land of Insanity
Posts: 570
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Anyone know what happened to Zophar's PSF page? Everytime I try to go to
http://www.zophar.net/psf .....it says "The directory that you're trying to see does not permit public access. "
__________________
Computer Specs: ASUS A8N SLI Deluxe (nForce4) | AMD Athlon X2 3800 @ 2.0ghz | 2x1.0GB OCZ Platinum DDR400 RAM (128-bit DDR mode) | GeForce 7600 w/ 256mb VRAM | Onboard Sound - for now OS1 : Windows XP / SP2 | Direct X 9 OS2 : Gentoo Linux 2006.0 OS3 : Windows Vista Beta 2 ePSXe config: Pete's OpenGL 2.0 | Eternal SPU 1.4 | ePSXe Internal CD core (W2K) Project 64 config Jabo's D3D7 1.5 | Jabo's DSound 1.5 | Jabo's DInput 1.5 |
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#57 (permalink) | |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,384
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Quote:
[]s Badaro |
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#58 (permalink) |
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Oddigy Titanium (SB0414)
Join Date: Apr 2003
Location: Stillwater, OK
Posts: 21
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ZD's PSF archive has been closed, per the site admin's request. Refer to this message board link:
http://www.zophar.net/wwwthreads/sho...ek&Main=180292 also, refer to this link, <a href=http://audigy.ath.cx:81/psf/>my site</a>, which was just updated with chocobo's dungeon 2 psfs
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