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#1 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,102
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Pete's PSX GPUs 1.64
this is just great...Pete has released a new version of his plugins:
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#3 (permalink) |
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Deep Dish Pie!
![]() ![]() ![]() ![]() Join Date: May 2002
Location: You know...you guys need to put a limit here just in case someone keeps going on and on about where they live or something stupid like how this space has no limit.
Posts: 608
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hmm where did pete post this exactly?
I want to know exactly why the background prob can't be fixed.... I am not a programmer but I will help the field someday (gimme a year or two) if it really is impossible I want pete to give a really long explanation that might take me few days to figure out but at least I will understand... (I got my random programmer buds floating around willing to help me) |
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#4 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: London, England
Posts: 1,100
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“A commonplace man marvels at uncommon things; a wise man marvels at the commonplace” - Confucius |
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#6 (permalink) | |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 683
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Quote:
![]() *edit* just checked out that it cant be done. News gets edited in News comments section only but not on main page.
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E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM Last edited by Prafull; July 11th, 2002 at 03:36. |
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#7 (permalink) |
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Deep Dish Pie!
![]() ![]() ![]() ![]() Join Date: May 2002
Location: You know...you guys need to put a limit here just in case someone keeps going on and on about where they live or something stupid like how this space has no limit.
Posts: 608
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2XSai... I need a better explanation of what this is exactly... but basically it's a high resolution texel render thingie? my TNT2 use to be able to do it fine in zSNESwin though and I know it doesnt have the same texel high resolution abilities that my Geforce2MX 400 or my Geforce 3 Ti 200 have... I think I need some info about it. I Also wish to know if only that one dude can allow you to use it, right? is he the creator? I am so confuzzled (pete/someone please give me a link or something to help me with my endevoir)
Texal Allignment is a smudge off however, yet it is strangly better in allignment than without in other scenes.... weird Please regard that last note....I noticed pete fixed the sky in Megaman Legends in all modes Thanx Pete! here are a few pix of the downsides and problems I had with 2X Sai.. (all of them are Megaman Legends because that is the first game I experianced and tested them on) Also here are my stats for reference... Plugin: Pete's OpenGL Driver 1.1.64 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce3/AGP/SSE2 Resolution/Color: - 1024x768 Fullscreen - Desktop changing [16 Bit] - Keep psx aspect ratio: off Textures: - Default - Filtering: 6 - Hi-Res textures: on - Palettized tex windows: on - Garbage collection: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: on - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: on - Screen smoothing: on - Game fixes: off [00000000] hmm I didnt check for any other extra settings I will do that after this report... It is okay to post a few pictures in here right? Only to show results... and only 2-3 I'll wait for admin permission... |
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#8 (permalink) |
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Deep Dish Pie!
![]() ![]() ![]() ![]() Join Date: May 2002
Location: You know...you guys need to put a limit here just in case someone keeps going on and on about where they live or something stupid like how this space has no limit.
Posts: 608
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I guess I will post somewhere else but.... I wish to say the same stuff I said here
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#9 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,102
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Quote:
but the web is down.... but Derek have a email derek-liauw@usa.net |
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#10 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Filtering a 2D picture all rendered in software will be much easier than extracting a texture, resamping it using 2xSai, then rendering it.
BTW, Pete: I was wondering if it were possible for you to make 2 options: 1 for 2xSai sprites, and 1 for 2xSai Textures... Not asking if you will implement it, just wondering if it were poss.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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