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Old July 5th, 2002   #1 (permalink)
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NO$GBA 1.2a

a new version of this emu was released yesterday

changes:
- controls: adjusted stick0/stick1 keystroke bits for GBA keyinput register
- controls: enabled stick0/stick1/snespad controls (been somehow outcommented)
- help: described undoc register 800h default/fastest 256K WRAM waitstates
- cpu: tested+fixed LDM+STM amod IB+DA indexing offset 4 (instead of n*4)
- internal: cleaned up io-core, removed relicts, ensured vals-data alignment
- tracing: processes "events" ie. vcount, timers, etc. are updated during trace
- debugmsg: added %r0%,%r1%,..,%r15% parameters, and %pc%,%lr%,%sp% aliases
- xcept: ignores another bug in the gba bios (memcopy instead memfill in intro)
- keyb: default L/R-Buttons changed to Left/Right-Alt keys (or L,R keys 2nd set)
- cpu: emulates variable 256K-WRAM waitstates (undoc "wramcnt" register, 800h)
- cpu: emulates variable ws0,ws1,ws2,sram game pak waitstates (waitcnt register)
- xcept: added mem 'range' warning message on reads from 0-3FFFh (readprot bios)
- debug: del-key in code window clears source code breaks (.brk --> nop)
- timers: fine-tuned timer start delayed 2 cycles, timer stop delayed 1 cycle
- i/o map: re-freshed timer counter registers after emu-run and tracing
- cpu: always uses time accurate GET/PUTMEM in ARM mode, too (not only for I/O)
- cpu: refixed thumb POP PC (bugged when used more accurate GETMEM stuff)
- a22i: recognizes "PUSH/POP{cond}" as ARM-alias for "STM/LDM{cond}FD [R13]!,"
- help: updated arm+thumb summaries (detailed syntax, cycles, flags, expl.)
- help: thumb chapter added execution time, and affected flags for all opcodes
- cpu: emulated exact S,N,I code/data/jump cycles for all thumb+arm opcodes
- a22i: accepts // as alias for CRLF (eg. "dcb 1,2 // dcw 1234h" in one line)

As you may know this is a emu/debugger mostly interesting to developers

http://www.work.de/nocash/gba.htm
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Old July 6th, 2002   #2 (permalink)
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Well it looks like that No$gba still using that 2 emu options, like the colored vrs and the sound vrs..
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