Emuforums.com

Go Back   Emuforums.com > Forum & Emulation News Discussion > Emulation News Submissions
Home About Us Register FAQ Members List Calendar Mark Forums Read


Reply
 
LinkBack Thread Tools Display Modes
Old July 1st, 2002   #1 (permalink)
User addicted to Diazepam
 
Omega's Avatar
 
Join Date: Jan 2002
Location: WIRED
Posts: 4,732
NeoPop 0.41


There's a new version of this free NG Pocket Color emulator for Windows and here are the changes in this latest version:

---------------------------------------------------------------------------
What's New
---------------------------------------------------------------------------

Version 0.41 / 30 JUN 2002
==========================

- Added support for sound emulation today.
Since compatiblility has been raised significantly I decided it was about time to add sound. I was expecting it to be very difficult, instead it was relatively painless. I must point out that I cannot take credit for most of the core sound emulation, it was borrowed from the MAME source code, file "sn76496.c". I did write the DirectSound interface and buffering code though! I've never written manual sound generation before, and it would have taken a lot longer without it. Thanks to everyone involved in writing this driver.

- Now for the bad news :-) The sound output is quite choppy - I don't think the timing is 100% accurate. Well, at least it's a start!

- DAC sample playing is not supported as of yet, that means that the intro to "Faselei!" is silent, along with a few other missing sounds in other games.

- I've added menu options for muting the sound (if the choppiness is too much) and for switching between stereo and mono. The output frequency is currently fixed at 44100hz, the option to change that will appear at a later stage.

- The state of the sound chips is saved, requiring a change of version for states - rendering old ones unusable. I have added this early so that it causes a minimal disruption to people using saved states.

- No changes have been made to the emulation core. Compatibility remains the same as version 0.40. A few minor bug fixes have been made though,

Debugger
========
I've improved sound code debugging by distinguishing the left and right
Channels in the output messages.

__________________
.:[ This is your life and it's ending one minute at a time ]:.
.:[ I am Alpha and Omega, the beginning and the end, the first and the last]:.
Omega is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

All times are GMT. The time now is 11:22.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5