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#1 (permalink) |
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Maverick Hunter
![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Hunter HQ
Posts: 506
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Pete OpenGL/D3D PSX GPUs 1.60 is out!
Pete OpenGL/D3D PSX GPUs 1.60 is out!
I must praise Pete's commitment and diligence in working and updating his GPU plugins for most PSX emu users out there, myself included. Good job Pete! |
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#5 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2001
Location: Ground Zero,NY
Posts: 161
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he he he he he
Doom is finally playable!! HA HA HA HA HA HA HA BWAAAAAAA HAAA HAA HAAA HAAA (laughs insanely like Iori)
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My specs: Pentium4 1.7 ghz 256mb RAM NVIDIA GeForce2 MX 400 32mb VRAM |
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#7 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,730
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...
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#9 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jun 2001
Posts: 275
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It seems the ToD2 backround problem is back again, at least in the OGL plugin.. D3D worked fine.
Plugin: Pete's OpenGL Driver 1.1.60 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 GTS/AGP/3DNOW! Resolution/Color: - 1152x864 Fullscreen - NO desktop changing - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 2 - Garbage collection: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 2 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Full vram: off - Game fixes: off [00000101]
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AMD Athlon 1700+ / 512mb DDRam / GeForce2 GTS / Windows XP |
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#12 (permalink) | |
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Maverick Hunter
![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Hunter HQ
Posts: 506
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Quote:
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