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Old March 31st, 2002   #1 (permalink)
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Pete OpenGL/D3D PSX GPUs 1.60 is out!

Pete OpenGL/D3D PSX GPUs 1.60 is out!

I must praise Pete's commitment and diligence in working and updating his GPU plugins for most PSX emu users out there, myself included.

Good job Pete!
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Old March 31st, 2002   #2 (permalink)
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Easter Release , Huh pete ?

great work anyway .
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Old March 31st, 2002   #3 (permalink)
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PETE RRRUUUUUUUUUUUUULLLLLLLLLLLLLEEEEEEEEEEEEEZZZZZZZZ ZZz
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Old March 31st, 2002   #4 (permalink)
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Pete I love you'' U THE MAN"" OH YES!!!!!!! you the man bro
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Old March 31st, 2002   #5 (permalink)
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he he he he he
Doom is finally playable!!
HA HA HA HA HA HA HA
BWAAAAAAA HAAA HAA HAAA HAAA
(laughs insanely like Iori)
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Old March 31st, 2002   #6 (permalink)
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Can't wait until version 1.666, thats when inversed color effects should be implemented for extreme evilness.
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Old March 31st, 2002   #7 (permalink)
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Old March 31st, 2002   #8 (permalink)
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Doom is now playable. How nice
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Old March 31st, 2002   #9 (permalink)
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It seems the ToD2 backround problem is back again, at least in the OGL plugin.. D3D worked fine.

Plugin: Pete's OpenGL Driver 1.1.60
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!

Resolution/Color:
- 1152x864 Fullscreen - NO desktop changing
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 2
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: off [00000101]
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Old March 31st, 2002   #10 (permalink)
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man thats bad i have never had tht problem ever. and i only use petes openGL
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Old March 31st, 2002   #11 (permalink)
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hmmm... "Easter Release"???? I wonder if there is some easter eggs too
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Old March 31st, 2002   #12 (permalink)
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Quote:
Originally posted by expert464
It seems the ToD2 backround problem is back again, at least in the OGL plugin.. D3D worked fine.
Maybe you should post it in Plugin Troubleshooting forum, Pete will usually browse there and answer questions.
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