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#1 (permalink) | |
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Registered User
Join Date: Feb 2008
Location: Pelotas, Brazil
Posts: 22
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Snes9x v1.52
Changes: Quote:
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_____________________________________________ My specs: 1gb ram ddr1 (2x512mb) Fx 5200 256mb Intel Celeron D 2.8ghz ( )
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#3 (permalink) |
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Schoolboy-type guy
![]() Join Date: Jan 2008
Location: 日本
Posts: 77
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Great but my laught is real hahaha a lot of improvements in emulation of chips made by byuu! snes9x have several years more of the proyect of byuu, and here all "common ppl" say why i need more snes emulation like Bsnes when we have "perfects" emulators like zsnes ans snes9x hahaha
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#4 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2008
Location: Spain
Posts: 2,054
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Great! *mode Link from CD-I games off*
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AMD Athlon XP 2200+ (1,81 GHz), 1,25 GB of RAM, nVidia GeForce MX/MX 400. (Yes, it's an old computer). Sorry for my english, I'm Spanish. Please, read the rules of Emuforums before posting. Thanks. Page to download ROMs and ISOs for free. 18 November 2009, at 19:59 : Nevar forget. ![]()
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#5 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 4,091
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woah a snes9x update! that's my snes emu of choice; although i haven't played snes games in years...
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Quote:
check out my blog ![]() |
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#7 (permalink) |
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Crazy GFX coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Dominican Republic/Austria
Posts: 2,857
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Nice release as Snes9x was one of my favorite Snes emulators.... i wonder if the gamepad code has been re-written because the older one sucks like hell and didnīt worked right when pressing something like ^ + > needed in games like SF.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#9 (permalink) | ||
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Registered User
Join Date: Feb 2008
Location: Pelotas, Brazil
Posts: 22
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Quote:
Quote:
__________________
_____________________________________________ My specs: 1gb ram ddr1 (2x512mb) Fx 5200 256mb Intel Celeron D 2.8ghz ( )
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#11 (permalink) | |
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Registered User
Join Date: Apr 2009
Location: Brazil
Posts: 15
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Quote:
do not understimate snes capabilities.
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OS: Windows 7 Ultimate 64bits Motherboard: Gigabyte G31M-ES2C CPU: Core 2 Quad Q8400 (4x 2.66ghz /4MB L2 cache /1333FSB) GPU: GeForce GTS250 (1GB) RAM: 4GB ddr2-667mhz Kingston HD: Samsumg HD502HI (500GB) Monitor: Samsung SyncMaster 2033 (20" Widescreen) |
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#12 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 13,267
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Which windows build should I be downloading? kinda confused which fix comes first and if I get the fixes do I need the original?
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Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#14 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 13,267
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Thanks
__________________
Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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#15 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2001
Location: Singapore
Posts: 139
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I cannot believe this...finally, an update after so many years. It's still my emulator of choice for best sound. (sounds kinda like some academy awards) Edit: Btw, Why isn't this posted on the NG website, isn't this news!? GREAT NEWS!? latest bsnes isn't posted either.
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PC specification: CPU: AMD Phenom II x3 720 @3.3Ghz Mainboard: Biostar TPower N750 Ram: 2Gb Crucial DDR2 800 Graphics: Asus GTX260 Glaciator Audio: RealTek HD ALC888S with Logitech X-540 5.1 Storage: 320Gb Western Digital Caviar Blue Last edited by Yogi; February 10th, 2010 at 18:28.. |
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#17 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Earth
Posts: 43
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Quote:
Sound is not of equal quality, either. Though it has the cycle-perfect S-SMP and S-DSP cores from blargg, people forget that streaming games require good CPU timing to upload samples properly. With Snes9X's S-CPU core being opcode-based, it is unable to play sounds from certain games properly. Earthworm Jim 2 is not even playable; and there are about 48 active audio timing hacks in the current release. It is, however, a major improvement over v1.51; which had serious distortion in virtually all sounds effects, caused by running two instances of the S-DSP for PC synchronization purposes. I've offered to help get Snes9X on a cycle-based CPU core, but they don't want to lose the speed that would result from that. I can understand that, but yet they paradoxically used a cycle-based SMP core, which is of far less benefit in comparison :/ They seem to be aiming for a middle ground between ZSNES (speed) and bsnes (accuracy), but their choices on what to focus attention on are quite different from what I feel is important. Quote:
The original Snes9X team is gone (Jeremy Koot, Gary Henderson); the replacement team is gone (Brad Jorsch; nitsuja); this is now the third team that has taken an ownership role in the project (zones; BearOso; OV2), so that's why you're just now seeing some of my stuff getting in there, as well as the reason for the three-year delay in a new release. I am hoping someone else will add Super Game Boy support soon. I need the audio mixing code in place to add my CD-quality API in to a fork. Last edited by byuu; February 11th, 2010 at 23:06.. |
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#18 (permalink) | |
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Registered User
![]() ![]() Join Date: Apr 2001
Location: Singapore
Posts: 139
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Quote:
![]() Maybe it wasn't 'marketed' well enough!? Another factor could be that it wasn't one of the pioneers, so i didn't really took notice of it. Tactics orge is one of those games where i can scrutinize the emulator's sound accuracy. Zsnes's sound is generally muffled to hide it's flaws, Snes9x is the only one closest to the real thing, at least that's what i thought. So I always thought that the sound effects in tactics ogre is amazingly since quite a few of it's sound effects was never accurately emulated. I tried again using this latest version & yes, it seems that it got it all correct though some sound somewhat softer. Anyways, it says 'it's highly accurate', so i guess there's still that bit to fix to reach that perfection.
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PC specification: CPU: AMD Phenom II x3 720 @3.3Ghz Mainboard: Biostar TPower N750 Ram: 2Gb Crucial DDR2 800 Graphics: Asus GTX260 Glaciator Audio: RealTek HD ALC888S with Logitech X-540 5.1 Storage: 320Gb Western Digital Caviar Blue |
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