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#41 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2009
Location: from hell
Posts: 115
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@Davv111 use AA shader from pete OGL
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#42 (permalink) |
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Registered User
Join Date: Sep 2009
Location: Albania
Posts: 10
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Thanks to JacKc from PD and Scooby from RetroRoms we now have datafiles or Demul v0.55. They provided the clrMAMEPro datfile and I created the RomCenter version with Logiqx's DatFile tool. Grab both datafiles here. They cover the BIOS files and all the Naomi / Atomiswave sets. As for my experience with v0.55, it improves speed for Naomi games, but the new gpu plugins suck and the coinage seems to have a bug, now some Capcom 2D fighters are no longer playable because they need more coins to start than 1. I've already notified the English Demul board. |
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#43 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Bulgaria
Posts: 622
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HNK is working
I was able to start Hokuto No Ken. Just disabled the "List sorting" option in my graphical plugin - OGLv3 or DXv3 no matter. Here are shots. Seems that this option had no impact on other games I tested like CVS2 and MVC2... Guess I`ll leave you the more of the testing. Report, please.
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Kikaioh! GO! |
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#44 (permalink) | |
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Registered User
![]() Join Date: Apr 2009
Location: Uruguay, Montevideo
Posts: 59
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Quote:
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#46 (permalink) | |
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Street Fighter
Join Date: Nov 2008
Location: Washington DC
Posts: 8
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Quote:
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Desktop: Intel Core i7 920 @ 2.66GHz | 6GB DDR3-1066 | ATi Radeon HD4870 1GB | Windows 7 Ultimate Laptop: Intel Core 2 Duo T9300 @ 2.50 GHz | 4GB DDR2-533 | nVidia Quadro FX570M 256MB | Windows 7 Ultimate |
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#47 (permalink) |
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Registered User
Join Date: Jun 2009
Location: Phoenix, AZ
Posts: 18
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Huh. God knows what "list sorting" actually does, but yeah, Hokuto works now. Also, I haven't tried it yet, but a workaround for the Capcom coin bug may be to just change the game's coin settings to "freeplay." |
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#48 (permalink) | |
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Street Fighter
Join Date: Nov 2008
Location: Washington DC
Posts: 8
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Quote:
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Desktop: Intel Core i7 920 @ 2.66GHz | 6GB DDR3-1066 | ATi Radeon HD4870 1GB | Windows 7 Ultimate Laptop: Intel Core 2 Duo T9300 @ 2.50 GHz | 4GB DDR2-533 | nVidia Quadro FX570M 256MB | Windows 7 Ultimate |
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#50 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Not sure
Posts: 22
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I'm right now using the one that came with the emu it's called gpuOglv3 is this it ? If not where do I get the right plugin ? Also I don't understand this shader effect in the configuration window am I suppose to use this effect to soften the jaggies ? I checked the box and hit the drop down menu but theres nothing there to choose ? thanks Last edited by Davv111; October 15th, 2009 at 23:12.. |
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#51 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Bulgaria
Posts: 622
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Quote:
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Kikaioh! GO! |
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#52 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2009
Location: from hell
Posts: 115
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@heatblazer thanks for fotns tips @saintseiya & Davv111 "how using shader" -download the shader here http://www.pbernert.com/pete_ogl2_guest_shaders_v1.zip or go here (Pete's Domain) to another shader file -extract to a folder anywhere u want, just browse from video config shader & select folder u prefer (gpuOglv3/OGL only) ![]() this HDRTV shader looks neat (tv scanline) to bad its too bright ![]() Emuforums.com
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#53 (permalink) | |
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Registered User
Join Date: Dec 2006
Location: Not sure
Posts: 22
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Quote:
Thanks for the link but where at Pete's web site is this file ? I'm just curious where at his site this file is at cause I looked and I don't see the file you gave me a link for ? thanks |
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#54 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2009
Location: from hell
Posts: 115
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at Pete's PSX GPU plugins find under "Pete's pixel shader files for the OGL2/XGL2 plugins" or go to the forum Pete`s Messageboard Forum at shader thread
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#55 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2008
Location: Bulgaria
Posts: 622
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This looks the same as ePSXe shaders... But since the graphics of DC are really cool I don`t see any reason to use additional filters... Maybe a 75-50% scanlines... but... I still prefer the original image :") But good to see that they are compatible.
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Kikaioh! GO! |
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#56 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2009
Location: from hell
Posts: 115
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yes its same for 2d like guilty gear or fotns its ok without filter but low res pure 2d game like kof neowave quite ugly (nah..those effect just for fun lol) *simple blur glslang shader works best looks identically with default mame blur effect btw anyone know how using naomiload decrypted rom? does its same format with nulldc naomi *.lst?
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