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Old October 15th, 2009   #41 (permalink)
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@Davv111

use AA shader from pete OGL
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Old October 15th, 2009   #42 (permalink)
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Thanks to JacKc from PD and Scooby from RetroRoms we now have datafiles or Demul v0.55. They provided the clrMAMEPro datfile and I created the RomCenter version with Logiqx's DatFile tool.

Grab both datafiles here.

They cover the BIOS files and all the Naomi / Atomiswave sets.

As for my experience with v0.55, it improves speed for Naomi games, but the new gpu plugins suck and the coinage seems to have a bug, now some Capcom 2D fighters are no longer playable because they need more coins to start than 1. I've already notified the English Demul board.
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Old October 15th, 2009   #43 (permalink)
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HNK is working

I was able to start Hokuto No Ken. Just disabled the "List sorting" option in my graphical plugin - OGLv3 or DXv3 no matter. Here are shots. Seems that this option had no impact on other games I tested like CVS2 and MVC2... Guess I`ll leave you the more of the testing. Report, please.
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Old October 15th, 2009   #44 (permalink)
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Quote:
Originally Posted by Neville007 View Post
Thanks to JacKc from PD and Scooby from RetroRoms we now have datafiles or Demul v0.55. They provided the clrMAMEPro datfile and I created the RomCenter version with Logiqx's DatFile tool.

Grab both datafiles here.

They cover the BIOS files and all the Naomi / Atomiswave sets.

As for my experience with v0.55, it improves speed for Naomi games, but the new gpu plugins suck and the coinage seems to have a bug, now some Capcom 2D fighters are no longer playable because they need more coins to start than 1. I've already notified the English Demul board.
Nice to hear, the datfiles will be usefull to verify our roms like always... I'll test them later.
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Old October 15th, 2009   #45 (permalink)
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demul is amaizng , is more faster than every dc emu, a question, in the video option the trick for shaders effects how can i use it?
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Old October 15th, 2009   #46 (permalink)
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Originally Posted by heatblazer View Post
I was able to start Hokuto No Ken. Just disabled the "List sorting" option in my graphical plugin - OGLv3 or DXv3 no matter. Here are shots. Seems that this option had no impact on other games I tested like CVS2 and MVC2... Guess I`ll leave you the more of the testing. Report, please.
Good tip, Fist of the North Star worked with some minor graphical glitches when I turned off list sorting.
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Old October 15th, 2009   #47 (permalink)
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Huh. God knows what "list sorting" actually does, but yeah, Hokuto works now.

Also, I haven't tried it yet, but a workaround for the Capcom coin bug may be to just change the game's coin settings to "freeplay."
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Old October 15th, 2009   #48 (permalink)
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Originally Posted by thetrout View Post
Huh. God knows what "list sorting" actually does, but yeah, Hokuto works now.

Also, I haven't tried it yet, but a workaround for the Capcom coin bug may be to just change the game's coin settings to "freeplay."
I actually found that hitting the service button inserts coins for some reason, you might want to try that?
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Old October 15th, 2009   #49 (permalink)
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Thanks! That did the trick. As for setting the games to "Free play", I don't know how to do that. Usually, that is achieved through entering test mode, but I don't know how to do it in this emu.
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Old October 15th, 2009   #50 (permalink)
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@Davv111

use AA shader from pete OGL

I'm right now using the one that came with the emu it's called gpuOglv3 is this it ? If not where do I get the right plugin ?
Also I don't understand this shader effect in the configuration window am I suppose to use this effect to soften the jaggies ?
I checked the box and hit the drop down menu but theres nothing there to choose ? thanks

Last edited by Davv111; October 15th, 2009 at 23:12..
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Old October 16th, 2009   #51 (permalink)
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Thanks! That did the trick. As for setting the games to "Free play", I don't know how to do that. Usually, that is achieved through entering test mode, but I don't know how to do it in this emu.
It`s quite retarted test menu. First you have to set the SERVICE and TEST buttons on your KBD or PAD. No matter. Then use TEST to enter TEST and move the pointer then enter with SERVICE... Why don`t they use simplier thing like the pad, it`s beyound me...
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Old October 16th, 2009   #52 (permalink)
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@heatblazer
thanks for fotns tips

@saintseiya & Davv111

"how using shader"
-download the shader here http://www.pbernert.com/pete_ogl2_guest_shaders_v1.zip
or go here (Pete's Domain) to another shader file

-extract to a folder anywhere u want, just browse from video config shader & select folder u prefer (gpuOglv3/OGL only)




this HDRTV shader looks neat (tv scanline) to bad its too bright


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Last edited by jembut; October 16th, 2009 at 14:31..
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Old October 17th, 2009   #53 (permalink)
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Originally Posted by jembut View Post
@heatblazer
thanks for fotns tips

@saintseiya & Davv111

"how using shader"
-download the shader here http://www.pbernert.com/pete_ogl2_guest_shaders_v1.zip
or go here (Pete's Domain) to another shader file

-extract to a folder anywhere u want, just browse from video config shader & select folder u prefer (gpuOglv3/OGL only)




this HDRTV shader looks neat (tv scanline) to bad its too bright


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Thanks for the link but where at Pete's web site is this file ? I'm just curious where at his site this file is at cause I looked and I don't see the file you gave me a link for ? thanks
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Old October 17th, 2009   #54 (permalink)
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at Pete's PSX GPU plugins find under "Pete's pixel shader files for the OGL2/XGL2 plugins" or go to the forum Pete`s Messageboard Forum at shader thread
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Old October 17th, 2009   #55 (permalink)
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This looks the same as ePSXe shaders... But since the graphics of DC are really cool I don`t see any reason to use additional filters... Maybe a 75-50% scanlines... but... I still prefer the original image :") But good to see that they are compatible.
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Old October 17th, 2009   #56 (permalink)
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yes its same for 2d like guilty gear or fotns its ok without filter but low res pure 2d game like kof neowave quite ugly (nah..those effect just for fun lol) *simple blur glslang shader works best looks identically with default mame blur effect

btw anyone know how using naomiload decrypted rom? does its same format with nulldc naomi *.lst?
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Old October 17th, 2009   #57 (permalink)
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I haven't used it and don't plan to, but last week I was fiddling with Makaron and it seems it uses the decrypted roms too. I couldn't get it to work, though.
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Old October 17th, 2009   #58 (permalink)
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@jembut
How is the game called, you are showing with "HDRTV shader (tv scanline)"?
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Old October 17th, 2009   #59 (permalink)
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That's "Dolphin Blue", it's one of the Atomiswave games.
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Old October 17th, 2009   #60 (permalink)
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Ah, one of the newer MAME games.
Thanks for the info.
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