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Old June 16th, 2009   #21 (permalink)
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Well as fare as I know I've tested Project 64 v1.7 6 month ago and it wasn't that impressive. But I really hope they will make a public version in the near future. And I'm also hopeful a Mupen Plus Windows version will be released.
Also just to say that the emulation of N64 games is playable most of the time but far from perfect sadly, so there's still some work to do.
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Old June 18th, 2009   #22 (permalink)
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well i'm hoping the next n64 emulator runs on the i7 processor as i read someone couldn't get there SEGA Model 2 Emulator by ElSemi working on a dual core ,so i'm in 2 minds as to whether i get an core i7, reason i had planned on getting 1 is because my old 2.17ghz xp athlon struggles with everything even byuu's bsnes v0.047 but there again the recomendations for that are at least a 2GHz Athlon 64 or Core Solo
anyone on here got any ideas
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Old June 18th, 2009   #23 (permalink)
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that someone must be a dumbass.
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Old June 18th, 2009   #24 (permalink)
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well i'm british and the websites in spanish i think ,
ye must have been a dumbass cause i've had it running on a
dual core with vista with no problems but that was my uncles pc
whoops forgot about that oh well i can't wait to get new pc i'm not having 8000 graphics cards and a 1000000 watt power pack just something like a gtx285 and a core 17 940 processor now that should run things nicely
still my point is now most people are going dual or quad core
the emulators should start getting written with more cores involved
cheers for now
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Old June 18th, 2009   #25 (permalink)
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Like a N64 emulator actually needs more than one core. Right.

How the hell are you getting slow speeds on a SNES emulator with a CPU that is above 2 GHz? No SNES emulator should EVER need that much. There's seriously something wrong with your PC.
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Old June 18th, 2009   #26 (permalink)
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LLE could benefit from multithreading....
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Old June 18th, 2009   #27 (permalink)
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Perhaps. But it wouldn't really give you much of a speed increase. And even if it did, speed would already have to have been at over 60 FPS to begin with.

Besides, multi-threaded coding(with the sync involved) would probably give developers more trouble than it is worth.
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Old June 18th, 2009   #28 (permalink)
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developers are lazy, theres very few instances where the thread synching is impossible (like with pcsx2)
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Old June 18th, 2009   #29 (permalink)
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Quote:
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Like a N64 emulator actually needs more than one core. Right.

How the hell are you getting slow speeds on a SNES emulator with a CPU that is above 2 GHz? No SNES emulator should EVER need that much. There's seriously something wrong with your PC.
BSNES is the most accurate SNES emulator, and that accuracy is at cost. That's why you need a 2.0+GHZ C2D to play that emulator, and it's worth it IMO.

Anyway, I hope there's someone grab the source and start improving it, I don't think there will be anything new for N64 emulation since everybody is into the newer system (GC/Wii/PS2 emulator).

Don't put much faith into Project64 because it's on life support and haven't been updated for years now.
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Old June 18th, 2009   #30 (permalink)
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Like a N64 emulator actually needs more than one core. Right.

How the hell are you getting slow speeds on a SNES emulator with a CPU that is above 2 GHz? No SNES emulator should EVER need that much. There's seriously something wrong with your PC.
well i've got 2 agree with ya on that but this old girl is nearly ready for the dumpster oh and the slow speeds are from trying to run fx games which will probably face the same problems on dual or quad (i don't no as i haven't got 1 yet), ye i know what you mean about n64 needing only 1 core but some emu's in my view would benefit , i've been meanin to get a new pc since core 2 pc's first came out ,so it's about time i let the bats out of my wallet and spent some money
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Old June 18th, 2009   #31 (permalink)
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BSNES is the most accurate SNES emulator, and that accuracy is at cost. That's why you need a 2.0+GHZ C2D to play that emulator, and it's worth it IMO.

Anyway, I hope there's someone grab the source and start improving it, I don't think there will be anything new for N64 emulation since everybody is into the newer system (GC/Wii/PS2 emulator).

Don't put much faith into Project64 because it's on life support and haven't been updated for years now.
you make me lol.

Bsnes works fine on single cores Semprons.
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Old June 18th, 2009   #32 (permalink)
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BSNES works pretty well on my 2.8ghz single core Pentium 4 with 2GB memory and integrated graphics. But the latest version has some pretty severe slowdown while playing Super FX games like Yoshi's Island. SuperFX support was just added in the latest version.

EDIT- For the record with SNES emulation on dual (or more) cores, I've seen people post on the ZSNES forum about having severe performance issues on them. Apparently, using task manager to route the emulator to just 1 CPU can fix or help this problem. Can't comment from experience though since I don't have a dual core system.

PJ64 bashing is stupid. There was many years between version 1.5 and 1.6 in which the developers secretly cancelled it to shut people up and then popped in after years with the new version (on April fools ironically). You have no idea if the emulator is being developed or not. Just because they have no site updates, doesn't mean there is no internal progress. Anyways, the last website update was in November 2008, not nearly enough time to declare it's dead.

I have a laptop that can barely handle N64 emulation at all. Or rather, barely handle playing some of the more powerful games at decent framerates anyways. Pentium 3 1.2ghz, 512MB memory, 16MB mobile radeon. It's utter ****. What's worse is that it slows down when the laptop gets too hot and has to lower the power to cool off. It's annoying, but understandable. PJ64 1.6 works best on my system. I've heard 1.7 is slower, so i guess that's out. And this latest 1964 release is REALLY slow for some reason. Maybe I need to tweak the settings though.
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Old June 18th, 2009   #33 (permalink)
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granville, use snesgt instead for superfx games
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Old June 18th, 2009   #34 (permalink)
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There's seriously something wrong with your PC
That happens to me too. But I think it's something to do with my Northwood ****z.
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Old June 18th, 2009   #35 (permalink)
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well from what i can gather project 64 1.7 is still on to come out in 2010
whether it will is anybodys guess ,but i can't see it not at the moment
i'm into mame at the moment although it needs some serious work on the
(ms dos style graphics) i mean come on i've seen epsxe do better
anyway i'm still waiting to play the indiana jones and the infernal machine
game on the n64 emulator whether that'll ever be playable is unknown
anyone here know?
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Old June 18th, 2009   #36 (permalink)
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1.7 has no release date specified and never has. it will remain in development for until Zilmar and Co decide its ready.

Which it is far from. very far from.

Indiana jones uses a complicated custom opcode, the only way to play games like that is with a LLE plugin like Z64.
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Old June 19th, 2009   #37 (permalink)
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so anyway how well does 1964 stack up to pj64? ive heard some people argue that it can be better with proper configuration.
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Old June 19th, 2009   #38 (permalink)
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Frankly whenever emulators are released they're released. AFAIK they are gifts, and we aren't to look gift horses in the mouth. Plus I have a Nintendo 64 plus most of the games I want for it.
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Old June 19th, 2009   #39 (permalink)
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Frankly whenever emulators are released they're released. AFAIK they are gifts, and we aren't to look gift horses in the mouth. Plus I have a Nintendo 64 plus most of the games I want for it.
Indeed.
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Old June 19th, 2009   #40 (permalink)
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but n64 games look so smooth on high res screen. thats one thing i like about n64 on the computer. that special nintendo 64 pixel smoothed texture style looks great on a monitor.
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