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#1 (permalink) | |
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Engrish is the great!
![]() ![]() Join Date: Jul 2008
Location: UK
Posts: 207
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iDeaS 1.0.2.6 Beta
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#7 (permalink) |
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Away
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: India
Posts: 1,219
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I made a thread about the same thing at iDeaSemu. iDeaS 1.0.2.6 Beta only for vertex shader supporting GPUs ? *Fingers crossed* |
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#8 (permalink) |
![]() ![]() ![]() ![]() Join Date: Dec 2005
Location: Netherlands
Posts: 642
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emmm i have vertex shaders and it gives me and error that i dont 0,o wtf! i have a hd2400 :/ edit: hmmm i just saw the forums and a guy has a same problem with a ati x1400 :/ some problem with ati cards ???
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#9 (permalink) |
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将軍
![]() ![]() ![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 538
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Thank you Lino!!!!
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私はヴェクターˇインダストリー製,対グノーシス専用ヒト型掃討兵器,KOS-MOS Ver.4です CV: 鈴木麻里子(すずき まりこ) "Yo, hecha por la Industria Vector, para uso exclusivo contra GNOSIS, humanoide de armas arrasadoras, soy KOS-MOS version 4". スゴイ麻里子さん、貴方の声が大好きですよ。 Suzuki Mariko - Aoni Production |
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#11 (permalink) |
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これからもずっと愛し続けます
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 14,654
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those with SM4 capable cards, the drivers handle the destinction between vertex and pixel shaders and assign them to cluster of shader processors, the problem is with the emulator, and not your hardware or drivers,
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#12 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 5,875
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Cannot enable multisampling on Radeon HD4870. ;p I think Mudlord will have some wall of texts here... Anyway, there's something better than No$GBA: almost perfect Advance Wars: Days of Ruin emulation. Bar the sounds, of course.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#13 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2007
Location: currently editing the post you're reading
Posts: 254
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There's lots better than in No$GBA. However, I managed to enjoy quite a few games in No$GBA despite it's flaws. Not so with iDeaS... (I'm getting quite off-topic, though) Last edited by grfla2; August 27th, 2008 at 23:20. |
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#14 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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#16 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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So, it happened after Lino switched to a programmable shader pipeline....hmmmm. I'm not sure on the current state of his code though, to make any precise judgements as to why its messing up. Still, it would be worth knowing what version of the Catalyst drivers are being used....Though ATI cards generally have horrendous OGL support. |
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#18 (permalink) |
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Jus do it
Join Date: Mar 2008
Location: guatemala
Posts: 21
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Ok i have a ATI SAPPHIRE 9250 and it suppose to have SmartShader is there any difference between vertex shaders and smartshader? because i can't use this new version anyone can help me? Edit: i just found that my card supports vertex shader 1.1 vertex shaders support vertex programs up to 128 instructions i don't know if it is the same thing with the new version anyone help please?! Last edited by pahb22; August 28th, 2008 at 18:08. |
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