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Old October 10th, 2008   #81 (permalink)
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Quote:
Originally Posted by hlide View Post
yes for some lazy reasons, the project sticks to jogl instead of lwjgl :/

i'll glad for you to explain us why lwjgl should be used instead.
lazy reasons my teamate? :P

can you explain why they are that lazy?:P

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Old October 10th, 2008   #82 (permalink)
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I guess because we are focusing more on compatibility than speed, and as long as jogl works, it's ok
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Old October 10th, 2008   #83 (permalink)
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Originally Posted by shadowpcsx2 View Post
lazy reasons my teamate? :P

can you explain why they are that lazy?:P
i think our teammate shashClp answered you :P
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Old October 11th, 2008   #84 (permalink)
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Originally Posted by hlide View Post
yes for some lazy reasons, the project sticks to jogl instead of lwjgl :/

i'll glad for you to explain us why lwjgl should be used instead.
Well i have never "played" with jogl but i guess both are very similar. Lwjgl just gathers opengl, openal,jinput,and with some more stuff into a nice package In terms of supported platforms i believe they both support the same..
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