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Old May 25th, 2008   #81 (permalink)
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Cool, thanks for the update
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Old May 25th, 2008   #82 (permalink)
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the version i attached looks to be the same version as pete has just posted to his forum, so get it from there now.
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Old May 25th, 2008   #83 (permalink)
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Quote:
Originally Posted by Pete Bernert View Post
Ah, sorry, I forgot that there are troubles on some PCs with the "msvcr80.dll".

I have uploaded a new soft plugin version (1.18b) on my site (Pete's Domain), including the GPU.DAT for epsxe. That will fix your problem.
WAAAAh, Hi pete, glade to hear from you after all this years we didn't see any update from you (I geuss the last one was about GCEmu...),,,Thanx for the update

EDIT : By-the-way will there be a newer version of the frontend( ePSXeCutor) too?

Last edited by hanibal81; May 25th, 2008 at 12:01..
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Old May 25th, 2008   #84 (permalink)
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By-the-way will there be a newer version of the frontend( ePSXeCutor) too?
The last ePSXeCutor works without problems with ePSXe 1.7.0, so there is no big need for a new version. Maybe sometime when I am bored
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Old May 25th, 2008   #85 (permalink)
 
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WAAAAh, Hi pete, glade to hear from you after all this years we didn't see any update from you (I geuss the last one was about GCEmu...),,,Thanx for the update

EDIT : By-the-way will there be a newer version of the frontend( ePSXeCutor) too?
Have a try of @ES, it is a new concept and works perfect with the newest release of ePSXe
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Old May 25th, 2008   #86 (permalink)
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Nice, much appriciated seeing my favorite PS1 emulator getting an update. I may refresh my memories testing it out a bit after a long time of break mainly due to PCSX2 is what I'm interested in ATM.

Pete Bernert nice to see you alive, always thought your plugins were topnotch.

PS, if you ever get bored plz have a look at PEOPs SPU2 plz. Nah I'm just joking.
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Old May 25th, 2008   #87 (permalink)
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Thumbs up

Yay!! I am so happy! I am waiting for the Linux port, I just hope the ePSXe will port the GTK+ 1.x to GTK+ 2.10 or newer. (thus eventually force Pete to port his plugin GUI to GTK2 )
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Old May 25th, 2008   #88 (permalink)
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The Linux gpu config GUIs are just small applications, for reading/writing the cfg file. It needs no rocket sience to create such (especially since my original GUI apps are open source: Emu development / P.E.Op.S.), so I leave the task to code nicer ones to everybody who is interested
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Old May 25th, 2008   #89 (permalink)
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Awesome job guys!!! i can finally play Wild 9 without problems or terrible slowdowns!

Just one question Pete... it´s not a bug i guess but how do i remove the black area shown in the screenshot??? i´ve tryed to change the filter to none without result

Greetz
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File Type: jpg bug.jpg (63.1 KB, 122 views)
File Type: jpg wild9.jpg (67.2 KB, 94 views)
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Old May 25th, 2008   #90 (permalink)
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enable mask bit

ps, post a thread in the epsxe section

Note | This is a news thread, post all your how comes, how to's and how do i's in the epsxe board.
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Last edited by Squall-Leonhart; May 25th, 2008 at 15:36..
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Old May 25th, 2008   #91 (permalink)
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zlib1.dll on dll-files.com is v1.2.2, not the latest release

you can download precompiled v1.2.3 at official zlib Home Site
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Old May 25th, 2008   #92 (permalink)
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zlib1.dll on dll-files.com is v1.2.2, not the latest release

you can download precompiled v1.2.3 at official zlib Home Site
Thanks!

I had v1.2.2 but now I update to v1.2.3 thanks to you but what's the difference ?
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Old May 25th, 2008   #93 (permalink)
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security updates, that's particularly interesting if you copy it to your WINDOWS path (so available for all apps)

and even more important IMO, it comes from the official source (in the past, bad-compiled, buggy versions of this dll were spread on the internet)
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Old May 25th, 2008   #94 (permalink)
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Thanks!

I had v1.2.2 but now I update to v1.2.3 thanks to you but what's the difference ?
i doubt the changes from v1.2.2 will make any differences in ePSXe. in fact zlib is a compression library nothing more.

the main changes in v1.2.3 are security vulnerability and some CRC bugs so i doubt they have something to do with ePSXe.. but now talking about ePSXe why the need of those libraries btw?
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Old May 25th, 2008   #95 (permalink)
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Understood.

Maybe they should remove zlib1.dll someday or it is really necessary ?
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Old May 25th, 2008   #96 (permalink)
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zlib: on the fly decompression, i believe (handy with isos)
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Old May 25th, 2008   #97 (permalink)
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Understood.

Maybe they should remove zlib1.dll someday or it is really necessary ?
well i don´t know why the ePSXe use that library so i can´t tell if is necessary or not... in my case i would say it´s not necessary. again it depends how much that library is used in ePSXe..

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zlib: on the fly decompression, i believe (handy with isos)
great Rikki i think this could explain that.. anyways i don´t know if is necessary... but who cares as long as it can be downloaded it´s fine

i just hope Calb respond my PM´s one day
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Old May 25th, 2008   #98 (permalink)
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Well, thats only if these were are asked for by ePSXe, at least. If zlib was necessary, it couldve been bundled without problem, since zlib licence fully allows that.
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Old May 25th, 2008   #99 (permalink)
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Oh thank you.
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OS: Windows 7 Ultimate 64bit
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Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
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Old May 25th, 2008   #100 (permalink)
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well i don´t know why the ePSXe use that library so i can´t tell if is necessary or not... in my case i would say it´s not necessary. again it depends how much that library is used in ePSXe..
Savestates are compressed with zlib
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