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Old May 24th, 2008   #61 (permalink)
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This is great news, cant wait to try it out
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Old May 25th, 2008   #62 (permalink)
 
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I have posted this elsewhere, but it might be seen by the right people here!!

I think I have found a bug! That is unless someone else has the answer for me

Previously in V.1.6 when playing Quake 2 I could set controller 2 as mouse/digital and when I would press F5 I could play using the hand control in left hand/mouse in right
(This is an option that was available on the console as well with the playstation mouse)

The problem is that when set up the controller config in ePSXe 1.7 to be able to use it in the same way, I have no control at all with the mouse and my view in the game slowly moves upwards to the sky.

Does anyone please have a solution to this problem?
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Old May 25th, 2008   #63 (permalink)
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Originally Posted by SHADOVV View Post
I have posted this elsewhere, but it might be seen by the right people here!!

I think I have found a bug! That is unless someone else has the answer for me

Previously in V.1.6 when playing Quake 2 I could set controller 2 as mouse/digital and when I would press F5 I could play using the hand control in left hand/mouse in right
(This is an option that was available on the console as well with the playstation mouse)

The problem is that when set up the controller config in ePSXe 1.7 to be able to use it in the same way, I have no control at all with the mouse and my view in the game slowly moves upwards to the sky.

Does anyone please have a solution to this problem?
You can post it here (ePSXe 1.7 bug reports)
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Old May 25th, 2008   #64 (permalink)
 
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Originally Posted by FBAE View Post
You can post it here (ePSXe 1.7 bug reports)
I actually did,but i am getting no response cause everyone is focused on another problem
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Quote:
Originally Posted by bobrocks95
The tits latch on to the female's body at the beginning of puberty and then continue to feed off her internal juices until it they grow to their full size. Then they officially take control of the host body.
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Old May 25th, 2008   #65 (permalink)
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Great stuff!
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Old May 25th, 2008   #66 (permalink)
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Originally Posted by SHADOVV View Post
I actually did,but i am getting no response cause everyone is focused on another problem
sorry i dont own the game to tell for sure, but you can keep/set your ePSXe folder (withe ePSXe v1.6.0 inside) just for future/request use (check my ePSXe folder)
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Old May 25th, 2008   #67 (permalink)
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Is it multi-threaded? j/k
Nice release, time to finish GITS and Valkyrie Profile.
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Old May 25th, 2008   #68 (permalink)
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Fantastic news, congrats guys!
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Old May 25th, 2008   #69 (permalink)
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Pete's GPU plugins are updated too! Check the homepage! pbernert.com
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<|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|>
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Old May 25th, 2008   #70 (permalink)
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Thanks a lot to be alive Great release....Hoorayyy!!!
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Old May 25th, 2008   #71 (permalink)
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Wow wasn't expecting this! Great news; dugg
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Old May 25th, 2008   #72 (permalink)
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Great news.
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Old May 25th, 2008   #73 (permalink)
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Great!
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Old May 25th, 2008   #74 (permalink)
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thanks to team members of epsxe project. I was kind enough and be patience. unlike some members who keep on begging to test it even before it get release. XP

my guess is pete must be working with epsxe team or maybe he is so good that he can release plugins.
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Old May 25th, 2008   #75 (permalink)
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Quote:
Originally Posted by BMarques View Post
The "in-house" SPU is far better than the one on 1.6 but still have some issues, specially on FF9 PAL. When using the Eternal plugin , the issues are gone. The FMV do seem smoother/cleaner to watch too.
There are no issues in the SPU, the issue lies in the GPU Plugins which Pete will release updates for soon, for now, disable frame limiting in the gpu plugin and allow the emulators own limiting to handle it.

Secondly, for those with crashes, delete the gpuPeopsSoft.dll, it might be conflicting with the new gpu.dat

Hey guys, nvm those issues with the gpu.dat, the plugin is bad, reporting to pete as we speak
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Last edited by Squall-Leonhart; May 25th, 2008 at 10:04.. Reason: Automerged Doublepost
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Old May 25th, 2008   #76 (permalink)
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ah ok, thanks.
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Old May 25th, 2008   #77 (permalink)
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for now, use this
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Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct
Need Help with ePSXe? This is your first stop!.

If you don't post all the required information, you don't get help.
Everytime someone posts a romsite, God kills a beautiful woman.

Last edited by Squall-Leonhart; May 25th, 2008 at 11:19..
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Old May 25th, 2008   #78 (permalink)
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for now, use this
Thanks it's working now
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Old May 25th, 2008   #79 (permalink)
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sweeet, trying it out later on my laptop


pete is a great plugin author, i want a GS Plugin from him!
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Old May 25th, 2008   #80 (permalink)
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Ah, sorry, I forgot that there are troubles on some PCs with the "msvcr80.dll".

I have uploaded a new soft plugin version (1.18b) on my site (Pete's Domain), including the GPU.DAT for epsxe. That will fix your problem.
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