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Old January 15th, 2002   #1 (permalink)
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Talking NextGL had updated to 1.7 !

Quote:
- Changed the registry configuration system, more error detection, always reads the registry before configuring.
- Made all primitive drawing functions macros for more speed
- Changed the quad rendering code (for all types of quads) to actually render everything at once and not as two seperate triangles.
- Unrolled all primitive loops for greater speed.
- Fixed palettized texture page depth adjustment crash bug when palettized textures are not supported by a video card. It now correctly adjusts to 32-bit automaticaly.
- Finally fixed the problem that Win2K/XP users have been having with the configuration!
- Added some code to help out with the timing of interlaced and non interlaced display modes.
- Fixed the frame limitation code. It seems to be working really well The "Frame limitation" button in the main config window is working again!
- Added automatic frame limitation for NSTC and PAL display modes.
- Added frame skipping. It isn't the best, but it works ok for now!
- Added cool new logo in the "about" dialog
- Made the post bilinear filtering more proportional. This should fix some distortion.
- Fixed the "burn in," feedback, flashing, and color saturation side effects of the screen filtration modes. They look great now without these particular defects that were present in v1.6! But please note that this fix requires an OpenGL extension to be present in order for it to work. I'm not completely sure which cards support it, but I can say for sure that most nVIDIA (TNT2 and newer) cards do support this feature.
- Updated the FAQ.
Download it at http://nextgl.ngemu.com/ !
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Old January 15th, 2002   #2 (permalink)
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Nice Nice
I hope next 3d is close behind.
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Old January 16th, 2002   #3 (permalink)
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Quote:
Originally posted by prafull
Nice Nice
I hope next 3d is close behind.
seems that you are waiting for the same as me ^^
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