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#1 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 17
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emuControlCenter 0.9.7 stable release
We are anounce the stable release of emuControlCenter 0.9.7 today.
This release contains an unbelievable amount of changes from 20 WIP-Versions and eccLive updates. Download emuControlCenter here emuControlCenter is an emulator/rom startmanager for more 123 retro and nextgen arcade, console, handheld and computer systems ![]() Original size Some hilights: - 13 new platforms - new rom rating, review and personal note editing - new meta data fields like programmer, region, CD/DVD 1/2 - complete restructured view modes (bookmarks, played, personal) - reparse all folders - imagepack helper for emuControlCenter image packs - backup userdata (xml) - simple theme support - last selected game / page on startup - all metadata can now imported from online romdb emuControlCenter eccdb/romdb web database Also this release adds 13 new platforms so that emuControlCenter now support 123 systems! New platforms in this release: - Apple 1 - Apple 2 - Apple Lisa - Applied Technologies Microbee - NEC Supergrafx / PC Engine 2 - Nintendo Famicom - Nintendo Wii - Nokia N-Gage - Scumm Virtual Machine - Sony Playstation 3 - Tiger Electronics Game.com - Tiger Electronics Gizmondo - Tomy Pyuta emuControlCenter - website: eccBlog - News around emuControlCenter and the emulation scene - forum: emuControlCenter forum • Index page |
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#2 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,217
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first of all nice release
![]() but........ Sony Playstation 3, Nintendo Wii??? donīt get me wrong but thereīs not PS3 emu out yet
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#3 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 17
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emuControlCenter is not only a startcenter, its also a rom manager. So you can manage and categorize your roms / isos with this, add metadata to it, collect images of the game and so on.
So, if there is an emulator, you already have all the data :-) |
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,217
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Got it
![]() Keep it up!
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#5 (permalink) |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,496
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While we appreciate the news update on your frontend, it would be nice if you hang around and chat if you are going to be a member here ecc instead of joining to just posting updates to the frontend. You're welcome to hang around so we can get to know you.
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#6 (permalink) |
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ePSXe Beta Tester
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Lockheed Skunkworks
Posts: 2,487
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sedconded
Tcos, i have a feeling we both are going to be late for work..
__________________
Antec P182 (Chrome Finish) * ThermalTake Toughpower 650w PSU 500GB Seagate * 74Gb Raptor * Asus P5K * 4GB Corsair Dominator 1066 Ram * Windows 95 |
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#7 (permalink) | |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 2,496
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Quote:
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#8 (permalink) |
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ePSXe Beta Tester
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Lockheed Skunkworks
Posts: 2,487
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1 am? whoa....that brings back memories of working for my dad
__________________
Antec P182 (Chrome Finish) * ThermalTake Toughpower 650w PSU 500GB Seagate * 74Gb Raptor * Asus P5K * 4GB Corsair Dominator 1066 Ram * Windows 95 |
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#10 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 17
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Ups, iīm sorry. I thought, that this is an open emulation news submission board. If you want, i will remove your board from my list of great forums, where i submit the news.
Iīm sorry that i dont find the time to write and answer to regular posts here .... sorry again. Andreas |
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#11 (permalink) |
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Smart Star
![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Chicago, Oak Lawn
Posts: 643
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ecc, it's okay, it's open emulation submission board -if you hang here more, you can find all the garbage stuff posted here as news not related to nextgen emulation, and yours is great news compared to them-
I wanna ask you question about the picture attached, the small one has different game than the original size.. I can't be sure But I am concerned about the small picture, is the game INUYASHA or not??!! @TCOS: got back from work 1AM too, doing some overtime, damn I miss my high school days.. |
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#12 (permalink) | ||
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 17
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Quote:
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#13 (permalink) |
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HEHHH
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: deviantArt
Posts: 2,092
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ecc, what the TheCloudOfSmoke wanted to say is that you're welcome to hang around become am active poster
. He just pointed out that you only post EmuControlCenter news, while you could also join our team! You seem to be a very cool guy, we would love to have your presence more times!
__________________
![]() CPU: Intel Core 2Ū Quad Q6600@2.8GHz RAM: 2GB Dual Channel, 1GB PC2-5300 667MHz Kingston Mainboard: Asus P5K DELUXE/WiFi-AP Video Card: Solar GeForce 8600GT 256MB DDR3 Storage: 80GB WDC SATA/ 40GB ST3 SCSI/ 80GB Samsung USB HDD PSU: WiseCase 500W Monitor: LG 710E |
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#14 (permalink) | ||
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 17
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First of all ... here is the game! :-)
Inu Yasha - Kagome no Yume Nikki for Wonderswan Color You will find more informations and screenshots of this game in the emuControlCenter eccdb/romdb web database (direct link to Inu Yasha) Quote:
Quote:
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#15 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,217
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__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; 1 Week Ago at 20:02. |
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#16 (permalink) |
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 17
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Downloaded @ES and try it at this moment. Is parsing of zipped N64 roms supported.... hm, looks so. Do you parsing crc32 or do you use the good filenames?
I really like it... cool idea to add the emulators inline. Looks, like the resolution of Project64 is a little bit to high. Last edited by ecc; 1 Week Ago at 20:14. Reason: Automerged Doublepost |
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#17 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,217
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Quote:
![]() because N64 and GBA roms can be bigger than 15+ MB i scan the roms at the first time.. this allow me add the right code and save some power which i need later to render the games in the @ES screen ![]() my tool is quite different than yours as it take another way and use different methods and concept ![]() btw what do you mean with "looks so"?? i don't mean to sound arrogant, but letīs be honest @ES is one of the best looking apps out there atm ![]() anyways youīve made a great tool and it looks nice too... keep it up
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; 1 Week Ago at 20:31. |
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#18 (permalink) | ||||
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 17
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Quote:
Quote:
)Quote:
![]() Quote:
... are there already themes available?
Last edited by ecc; 1 Week Ago at 20:35. Reason: Automerged Doublepost |
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#19 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,217
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hehe i like your style
btw my english sucks... sometimes i wonder how people here are able to understand me ![]() why a special encrypted CRC? well i like my own stuff .... this could help you to fix problems parsing larger files... what i do is scan sections that contain possible big files such as N64 and GBA and store there CRC directly in the playlist file(look at the "Playlists" folder and edit the file with editor to see what i mean) in that way i can check if a pic is available for the file without the need to re-scan the rom over and over.i hope this help you to fix the problem if you need some help or have question am here ![]() Quote:
__________________
Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#20 (permalink) | ||||
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 17
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Quote:
![]() Quote:
-748323815 > D:\Bomberman 64 (E) [!].v64 Hm, why not something like this: AABBCCDD > D:\Bomberman 64 (E) [!].v64 If you use the real crc32 value of the rom, you also can use imagepacks like the packs from no-intro screenshot archive http://no-intro.dlgsoftware.net/ becaue the guys use crc filenames (btw.. the emuControlCenter imagepacks also use crc filenames, but a more advanced folder structure) Quote:
Thats why it is possible to use many advanced search functions in emuControlCenter. Maybe you should also try sqlite... if there is a binding for your used programming laguage. Quote:
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