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#21 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,414
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i do use CRC32 as you can see in the playlist file but the filename gets a encrypted CRC string. thatīs what i mean.. anyways i can load CRC32 files aswell.... as for databases i use another method actually... for example i read the PSX IDīs directly from the iso and search for the right title in my data file(Covers\GID.@if) it loads really fast and donīt get any problems with it..
as for sqlite... i could give a try.. anyways i try to avoid external dllīs , plugins etc(thatīs the way i am )btw do you see how nice is to talk here??? i did that to know you a bit
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#22 (permalink) | ||
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Bin Queen 3
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 3,007
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What Mire said is 100% true and that was what I was meaning when I made my first post in this thread. I can see that you're a nice guy and that's the type of people we want to hang out here. But if you don't have the time, we understand . Good luck on your frontend, @ruantec is a fellow emufrontend programmer too. Maybe you two can join forces to make some super emufrontend Megazord or something. ![]() Quote:
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#23 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,414
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Quote:
Bomberman 64 has this code in my list: "1353288671" 1353288671 in hex will give you this 50A98BDF so exactly the code you need in your case you have -748323815 in hex will be D3657C19 which is exactly the CRC32 code you get for Bomberman 64 (E) ![]() as i sayd i just have a weird way to do my things doing that i can support covers from http://no-intro.dlgsoftware.netbtw thanks for the link... didnīt knew about it before
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; May 3rd, 2008 at 00:32. |
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#24 (permalink) | |||
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 24
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You can find the no-intro dat file page here http://www.gbadat.altervista.org/ (No-Intro world headquarters - united datters saving history for eternity - iNDEPENDENT since 2oo3) Quote:
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#25 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,414
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Quote:
Thanks again for the link
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#27 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,414
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Quote:
iīll credit you for that when i release the newest version ![]() thanks again for that. last but not least keep up the good work on your tool!
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; May 3rd, 2008 at 19:47. |
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#28 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2002
Location: Alexandria,Egypt
Posts: 106
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Nice Work ecc
It's great to have another active Coder to NGEmu ;-) The Already waiting end users are Starting to Get Benefits from The emu's Frontenders' Collide Lovely (^_^)
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AMD Athlon64 3200+ Venice 939 @2Ghz 512 MB Ram . .XFX6200 128MB TC 256, PCIE ![]() MSI K8SLI Motherboard , XP SP2PS2 Test Subjects: FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63] GSdx9v10.9,GSdx9v11.4,GSdx0.1.3,GSdx0.1.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7 The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here Try Out @ES -Evolution |
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#29 (permalink) | ||
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 24
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Everybody should select the fronted that fits, and so why not another frontend than emuControlCenter. If its @ES, thats fine. But i like it also, if many people use emuControlCenter because it fits their needs!
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#30 (permalink) |
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Let's go! Come on!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,215
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I know I like ECC...
By the way, any insight on which features/improvements should be expected for version 1.0 ?
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< My deviantART || GENERALEMU || Webcomics VBA-M || @ES <(^_^)> ![]() Best BAN reasons ever |
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#32 (permalink) | ||
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Registered User
Join Date: Feb 2008
Location: Hamburg / Germany
Posts: 24
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But i think, there are many features to add until we reach the 1.0.Maybe you have some good ideas for 0.9.8? We have everytime an open ear for new features! Today i tried to create a little parser for gamebase GEMUS... only as a little test if this could work. Quote:
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#33 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,414
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Quote:
anyways i love to see talented coders creating frontends/manager like that
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; May 7th, 2008 at 11:57. |
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