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Old May 2nd, 2008   #21 (permalink)
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i do use CRC32 as you can see in the playlist file but the filename gets a encrypted CRC string. thatīs what i mean.. anyways i can load CRC32 files aswell.... as for databases i use another method actually... for example i read the PSX IDīs directly from the iso and search for the right title in my data file(Covers\GID.@if) it loads really fast and donīt get any problems with it..

as for sqlite... i could give a try.. anyways i try to avoid external dllīs , plugins etc(thatīs the way i am )


btw do you see how nice is to talk here??? i did that to know you a bit
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Old May 2nd, 2008   #22 (permalink)
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Originally Posted by ecc View Post
Ups, iīm sorry. I thought, that this is an open emulation news submission board. If you want, i will remove your board from my list of great forums, where i submit the news.

Iīm sorry that i dont find the time to write and answer to regular posts here .... sorry again.

Andreas
No, no, no ecc. I don't want you to get me wrong. I wasn't trying to be rude at all. You can keep posting updates to your frontend. I'm just suggesting that you hang around and chat with us. What Mire said is 100% true and that was what I was meaning when I made my first post in this thread. I can see that you're a nice guy and that's the type of people we want to hang out here. But if you don't have the time, we understand . Good luck on your frontend, @ruantec is a fellow emufrontend programmer too. Maybe you two can join forces to make some super emufrontend Megazord or something.

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Old May 3rd, 2008   #23 (permalink)
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Yes, i also sometimes wonder what native english speacker think, if they read my words


For compatiblility i prefer crc32.... :-)

-748323815 > D:\Bomberman 64 (E) [!].v64
Hm, why not something like this:
AABBCCDD > D:\Bomberman 64 (E) [!].v64

If you use the real crc32 value of the rom, you also can use imagepacks like the packs from no-intro screenshot archive http://no-intro.dlgsoftware.net/ becaue the guys use crc filenames (btw.. the emuControlCenter imagepacks also use crc filenames, but a more advanced folder structure)
didnīt noticed that comment before... am using real CRC32 i just do things a bit different... will show you a example:

Bomberman 64 has this code in my list: "1353288671"
1353288671 in hex will give you this 50A98BDF so exactly the code you need

in your case you have -748323815 in hex will be D3657C19 which is exactly the CRC32 code you get for Bomberman 64 (E)

as i sayd i just have a weird way to do my things doing that i can support covers from http://no-intro.dlgsoftware.net

btw thanks for the link... didnīt knew about it before
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Last edited by @ruantec; May 3rd, 2008 at 00:32.
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Old May 3rd, 2008   #24 (permalink)
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in your case you have -748323815 in hex will be D3657C19 which is exactly the CRC32 code you get for Bomberman 64 (E)
Ah, iīve got it :-)

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btw thanks for the link... didnīt knew about it before
Yea, thats an great project with the goal to provide images for the no-intro dat files.

You can find the no-intro dat file page here http://www.gbadat.altervista.org/ (No-Intro world headquarters - united datters saving history for eternity - iNDEPENDENT since 2oo3)

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I can see that you're a nice guy and that's the type of people we want to hang out here.
Thank you ... as you can see, i now hang out here... successfully captured me!
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Old May 3rd, 2008   #25 (permalink)
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Originally Posted by ecc View Post
Ah, iīve got it :-)


Yea, thats an great project with the goal to provide images for the no-intro dat files.

You can find the no-intro dat file page here http://www.gbadat.altervista.org/ (No-Intro world headquarters - united datters saving history for eternity - iNDEPENDENT since 2oo3)


Thank you ... as you can see, i now hang out here... successfully captured me!
Wow they have nice "dat" files!!! those files are very usable and very easy to read aswell

Thanks again for the link
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Old May 3rd, 2008   #26 (permalink)
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Wow they have nice "dat" files!!! those files are very usable and very easy to read aswell
Yes, they do a great job with this datfiles... maybe you can use them for your tool.
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Old May 3rd, 2008   #27 (permalink)
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Yes, they do a great job with this datfiles... maybe you can use them for your tool.
itīs already done same with the CRC32 titles and snaps from the link you gave me... all of them are supported and working now!

iīll credit you for that when i release the newest version

thanks again for that.

last but not least keep up the good work on your tool!
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Last edited by @ruantec; May 3rd, 2008 at 19:47.
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Old May 6th, 2008   #28 (permalink)
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Nice Work ecc
It's great to have another active Coder to NGEmu ;-)
The Already waiting end users are Starting to Get Benefits from The emu's Frontenders' Collide
Lovely (^_^)
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Old May 6th, 2008   #29 (permalink)
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Nice Work ecc
Thank you ... :-)

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The Already waiting end users are Starting to Get Benefits from The emu's Frontenders' Collide
At the moment, there is no collition in view :-) I know emuControlCenter have some strenghts and some flaws. If i can help to make another tool better, why not. Its cool...

Everybody should select the fronted that fits, and so why not another frontend than emuControlCenter.

If its @ES, thats fine. But i like it also, if many people use emuControlCenter because it fits their needs!
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Old May 6th, 2008   #30 (permalink)
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I know I like ECC...
By the way, any insight on which features/improvements should be expected for version 1.0 ?
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Old May 6th, 2008   #31 (permalink)
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Great work, keep it up! =)

I don't use it really as a frontend. But I think it is the best tool to organize my collection of games. =)
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Old May 6th, 2008   #32 (permalink)
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By the way, any insight on which features/improvements should be expected for version 1.0 ?
Hey, we are working on 0.9.8 now But i think, there are many features to add until we reach the 1.0.

Maybe you have some good ideas for 0.9.8? We have everytime an open ear for new features!

Today i tried to create a little parser for gamebase GEMUS... only as a little test if this could work.

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I don't use it really as a frontend. But I think it is the best tool to organize my collection of games. =)
Great. If you have found any problems or miss features, you can add these to the emuControlCenter forum!
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Old May 7th, 2008   #33 (permalink)
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Originally Posted by ecc View Post
Thank you ... :-)


At the moment, there is no collition in view :-) I know emuControlCenter have some strenghts and some flaws. If i can help to make another tool better, why not. Its cool...

Everybody should select the fronted that fits, and so why not another frontend than emuControlCenter.

If its @ES, thats fine. But i like it also, if many people use emuControlCenter because it fits their needs!
i agree with that... thereīs no reason for competition.. i see them as different options which is great! plus both apps has there strengths and flaws and also different goals/concepts.

anyways i love to see talented coders creating frontends/manager like that
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Last edited by @ruantec; May 7th, 2008 at 11:57.
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