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#1 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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Desmume 0.8.0b1 WIP
I released the first DeSmuME official WIP build I talked and discussed about here. Get this one, and (hopefully) upcoming ones here.
The change log from the build (there are more changes on the Mac OS build, but are unrelated to this WIP). Quote:
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#2 (permalink) |
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JUMPIN' UP THE NATIONS
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 4,373
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Cool ;p More DesMuMe updates ;p
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< My deviantART | GENERALEMU | Webcomics VBA-M | @ES | <(^_^<) (>^_^)> <(^_^)> <(^_^<) (>^_^)> <(^_^)> May the fleas of 1000 camels infest the crotches of BIOS swappers! And may their arms be too short to scratch!
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#3 (permalink) |
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Devastating Force
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: In the midst of an electricity crisis
Posts: 3,676
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Lol you messed up the name Rikki.
Anyways it's great to see ya working on DeSmuME again shash. Nicely done.
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AMD Athlon64 3700+ (2.2Ghz rated as 3.7Ghz Pentium), ASUS A8NE-FM (OEM), 4x512MB DDR400 RAM, ATI Radeon X850XT (256MB GDDR3 PCIe), Seagate Barracuda 320GB SATA2 HDD, Windows XP SP2 Home, Leadtek Winfast TV2000 XP Expert, Creative Sound Blaster Audigy Value ![]() Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!! The Champ has retired, but may his Legacy live on FOREVER !!!!
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#4 (permalink) |
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EmuTalk Member
![]() Join Date: Jan 2007
Location: Alpha Centauri
Posts: 53
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Awesome! improvements
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Updated: 04-30-08 SYS: Acer AST180-UD400B Desktop OS: Windows Vista SP1 DX: DirectX 10,9.0c (Mar08) USB: 2.0,7x CPU: AMD Athlon 64 X2 4000+ @ 2.1GHz RAM: 2GB PC2-5300 DDR2 GPU: NVIDIA GeForce 6100,Forceware 169.25 SPU: Realtek 7.1 HD,v1.91 http://hyrulecastle.darkbb.com/ "My, my, you seem to have a problem with your .ini file, how q-ueer." - miluaces "wont you just use jobo 1.6 i you wil no troubles then i us this all the time" - Game_expert99 |
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#5 (permalink) |
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Eric Cartimenez
![]() ![]() ![]() Join Date: Jul 2006
Location: Here
Posts: 265
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Thanks I love it... great news
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When I was young, it seemed that life was so wonderful, A miracle, oh it was beautiful, magical. But then they send me away to teach me how to be sensible, Logical, responsible, practical, acceptable, respecable, presentable, a vegtable! |
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#8 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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Not likely coming from me, as I own a Pentium4. I know I can code the support perfectly on a PC without multiple cores, but I wouldn't get any measurable profiling information, thus I prefer to leave it to someone who can code and test it properly.
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#9 (permalink) | |
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360 Pro
![]() ![]() Join Date: Sep 2007
Location: Euphoria
Posts: 142
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Quote:
Will be great when desmumes 3d core gets a speedup. The sound emulation on desmume is the best out of any emulator and the only one that doesn't experience crackles.
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#10 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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The 3D core ISN'T the slowest part of desmume when showing 3D, please don't assume it is: in fact I'm quite fed up of reading the same thing. The only thing missing would be a texture cache, but the rest is quite fast as it is. I won't go into detail here, but CPU and memory emulation are the major bottlenecks (and on official version, the crappy 2D core).
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#11 (permalink) | |
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360 Pro
![]() ![]() Join Date: Sep 2007
Location: Euphoria
Posts: 142
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Quote:
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#12 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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No need to apologize, it's just that reading the same over and over gets a bit annoying. I guess I should post some profiling information some day :P
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#13 (permalink) |
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Slow, careful & precise
Join Date: Jan 2006
Location: Australia
Posts: 31
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That drop down menu bug is still there...I know shash isn't the GUI guy, but from what I remember it was a simple little thing to fix
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Compatibility Lists for NDS at: http://llref.emutalk.net (Low Lines Resources) |
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#14 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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Quote:
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#15 (permalink) |
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That thou art...
![]() ![]() ![]() Join Date: Mar 2006
Location: w/e
Posts: 324
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Oho, keep it up, don't stop now. (Y)
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#16 (permalink) | |
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Slow, careful & precise
Join Date: Jan 2006
Location: Australia
Posts: 31
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Quote:
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