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Old 3 Weeks Ago   #1 (permalink)
mudlord
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Glide64 'Napalm' 1.0 released to public!

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Ladies and gentlemen, boys and girls!

The Glide64 Team proudly presents you the new release of our project – ‘Napalm’!

The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and optimizations. Large number of special effects implemented. Lots of hacks removed, because they are not necessary anymore. Lots of previously unplayable games are playable now. Lots of games, which worked good before now work even better. Screen shots of most noticeable improvements were posted on our forum. Check also the updated screen shots gallery.

The second part – Glitch64 glide wrapper – was also changed much. Beside various fixes and optimizations it now supports anisotropic filtering and compressed textures.

The third part – GlideHQ – is a new module, which implements various texture enhancement techniques. It supports 6 texture filters, 7 methods of texture enhancement, 2 methods of texture compression. Beside that it fully supports Rice’s format of Hi-Resolution texture packs, with various optional techniques to save texture memory.

Project related documentation was improved too. We put all useful docs in one file ‘Glide64 Info.chm’. Please read ‘Readme’ part of it, at least first two chapters, with general information and setup instructions.

Due to huge number of changes, new bugs might be introduced too. Despite the intensive beta testing during all period of development, some issues had been found and fixed right before the release. Thus, if you will find an issue, which is not mentioned in the ‘Known Issues’ part of the documentation, please report about it on our forum.

I gave this version codename ‘Napalm’. ‘Napalm’ is also the codename for VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built. I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there are few effects, which you can see only on VSA-100 based cards, or on N64 itself. Check ‘Games Tips and Tricks’ part of the documentation for details.

Download Glide64 ‘Napalm’ from here and enjoy!
Discussion Thread on Emuxhaven

What can I say?

Its here!

Enjoy!
PS: If you have any wrapper bugs, please let me know.
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Old 3 Weeks Ago   #2 (permalink)
drwhojan
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Thanks, I still use the old voodoo 3dfx card for my n64 games. I will test it later!, I must admit grate with resident evil 2!.

Last edited by drwhojan; 3 Weeks Ago at 11:38.
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Old 3 Weeks Ago   #3 (permalink)
legend100
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Voodoo or not, this plugin works incredible well!! I use it for all my games and everyone else should do the same. One of the best N64 plugins (I won't say the best so as not to offend). Almost every game, every effect looks perfect with Glide64!! USE IT!!!
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Old 3 Weeks Ago   #4 (permalink)
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In terms of compatibility it is the best. Amazing job done by mudlord and the rest of the Glide64 team, i didn't expected N64 emulation to come this far and i rather enjoyed this plugin . Someone has to update the download in Ngemu site with this remarkable version (and rate it a little higher also ).
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Old 3 Weeks Ago   #5 (permalink)
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Mmh, nice...
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Old 3 Weeks Ago   #6 (permalink)
MiretanK
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i <3 mud :3
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Old 3 Weeks Ago   #7 (permalink)
gnrathon
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so.. how do you use this w/ Project 64
elaborate
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Old 3 Weeks Ago   #8 (permalink)
mudlord
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Sigh...

Vince wrote the manual for a reason.

Read it.
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Old 3 Weeks Ago   #9 (permalink)
gnrathon
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where is it mud
wi/ the download right?
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Last edited by gnrathon; 3 Weeks Ago at 05:23.
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Old 3 Weeks Ago   #10 (permalink)
legend100
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Yes, using Glide64 is very easy. Put the plugin/ini/HQ file in the "plugins" folder and put the wrapper in the emu folder. That's it! You'll soon be enjoying all those N64 games like you never have before.

This is the most active N64 plugin available - Gonetz has been working on it none stop it seems for the past 5 years. Its pretty much the best no matter WHAT video card you have. This new version does everything you could possibly want from a N64 plugin - including numerous filters and hi-res texture pack loading. If you have any N64 emu on your PC, then this should be the primary plugin...trust me!!
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Old 3 Weeks Ago   #11 (permalink)
d0x!
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i always loved glide it makes very good alternative to jabo's.
dunno when im gonna test it but it will be with project 64 .17 :P
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Old 3 Weeks Ago   #12 (permalink)
mudlord
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Quote:
wi/ the download right?
.....Yes. Its a CHM file.

Read it and you'll not need to ask any future questions
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Old 2 Weeks Ago   #13 (permalink)
drwhojan
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This is a grate plugin i used a voodoo 2 card with out Glitch64 glide wrapper, And resident evil 2 is almost perfect with video and graphics,

"Qwestion" i managed to fix the speech glitch by defating the conter factor but its the sound plugin that needs fixing it can be jurky at times in the game, Do you think they will update sound plugin soon?, Are is this not the problem with the emu?

Grate work mudlord keep it up!.
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Old 2 Weeks Ago   #14 (permalink)
ready2rumbelX
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Cheers for the release, mudlord and crew. I've been testing it and it works really well so far. I need to experiment a little more but i'm seriously impressed.

In an attempt to make the plugin as accurate as possible, how/what can be done? If anyone loads up Zelda - Ocarina of Time on the Wii...notice the 'Nintendo' logo (the detail, the chrome etc)...it's pretty much identical to the N64....when you compare it to the Glide64 plugin...it doesn't quite look the same.....I was wondering why.

I'm not complaining, I love this plugin.....its just a thought as to how to get the plugin to be as accurate as the N64 (and Wii) version is.

Thanks alot.

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Old 2 Weeks Ago   #15 (permalink)
mudlord
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Quote:
In an attempt to make the plugin as accurate as possible, how/what can be done? If anyone loads up Zelda - Ocarina of Time on the Wii...notice the 'Nintendo' logo (the detail, the chrome etc)...it's pretty much identical to the N64....when you compare it to the Glide64 plugin...it doesn't quite look the same.....I was wondering why.
If you can post screenshots of this, maybe we can take a look and try to fix it to make OoT 100% perfect in emulation.
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Old 2 Weeks Ago   #16 (permalink)
Squall-Leonhart
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this reminds me that i have the openglide source.... bout time i took a look at it.

*downloads Glide64*
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Old 2 Weeks Ago   #17 (permalink)
Dennemark
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mmh............

AWESOME RELEASE ! Ive tried it before, but that was when i was a complete n00b on emulation(bout 5 years or so) and couldnt notice diffrences between releases. Now, i can see why this is the greatest plugin for N64 emulators. Keep the good work up, and make Star Wars Rogue Squadron playable (srsly, there isnt a single emulator that can run it, and making it run would be internet all over again)
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Old 5 Hours Ago   #18 (permalink)
ready2rumbelX
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Sorry for the delay in response (2 weeks is shameful )...i'll get right on it and post back, mudlord.

r2rX
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Old 1 Hour Ago   #19 (permalink)
Squall-Leonhart
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Quote:
Originally Posted by Dennemark View Post
mmh............

AWESOME RELEASE ! Ive tried it before, but that was when i was a complete n00b on emulation(bout 5 years or so) and couldnt notice diffrences between releases. Now, i can see why this is the greatest plugin for N64 emulators. Keep the good work up, and make Star Wars Rogue Squadron playable (srsly, there isnt a single emulator that can run it, and making it run would be internet all over again)
My experience with PJ64 1.7 and z64 say otherwise.
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