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#1 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Land of the Dead...
Posts: 1,067
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Vba-m Svn 478
http://vba-m.ngemu.com/vbam/vbacompi...yAdvance478.7z
http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/dll.7z Main changes from 470 Quote:
Enjoy!
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#4 (permalink) |
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360 Pro
![]() ![]() Join Date: Sep 2007
Location: Euphoria
Posts: 142
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Quick post. I mean no offence by it i'm just curious.
Why multi-threading support? Is there actually any need for it on dual/quad rigs? Isn't it just overkill? Again just curious not criticising. ![]() Oh and keep up the great work Mudlord
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#8 (permalink) |
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HEHHH
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: deviantArt
Posts: 2,091
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multi threading enabled :/
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![]() CPU: Intel Core 2® Quad Q6600@2.8GHz RAM: 2GB Dual Channel, 1GB PC2-5300 667MHz Kingston Mainboard: Asus P5K DELUXE/WiFi-AP Video Card: Solar GeForce 8600GT 256MB DDR3 Storage: 80GB WDC SATA/ 40GB ST3 SCSI/ 80GB Samsung USB HDD PSU: WiseCase 500W Monitor: LG 710E |
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#14 (permalink) |
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Registered User
![]() Join Date: Oct 2002
Location: Alexandria,Egypt
Posts: 94
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Great Project
, Keep it up (^_^)
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AMD Athlon64 3200+ Venice 939 @2Ghz 512 MB Ram . .XFX6200 128MB TC 256, PCIE ![]() MSI K8SLI Motherboard , XP SP2PS2 Test Subjects: FFX International [SLPS 250.26], Naruto: Ultimate Ninja 1 [SLES_541.63] GSdx9v10.9,GSdx9v11.4,GSdx0.1.3,GSdx0.1.4,GSdx0.1.5,GSdx0.1.6,GSdx0.1.7 The Rest Starting From Gsdx9v10 & Gsdxv0.1, are Hosted Here Try Out @ES -Evolution |
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#16 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Land of the Dead...
Posts: 1,067
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Update:
bgKu has wrote a GTK GUI port for VBA-M. This is for people that are impatient with the Qt4 GUI under Linux. Package for Ubuntu Hardy Heron Discussion Thread Hopefully, this can tide the Linux/Mac folks over until the Qt4 GUI system is complete. PS: His port code is now in SVN, too.
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