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#101 (permalink) |
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It can, but that is dependant on the application currently in focus, As for do i like it that way.... no. infact i don't like petes plugins being able to recieve input while out of focus... many a time have i paused the video feed for it to unpause when i hit 0 in a thread.... maybe time to change pause button me thinks
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#102 (permalink) |
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Burnin' up for YOU
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windowed mode, epsxe screen grayed out/not selected. Not sure if such inputs would be desirable. I was under the impression a rewrite of something would be needed for it to work that way.
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< deviantART || GENERALEMU || Webcomics VBA-M || @ES <(^_^)> <(^_^)> ![]() Join the IRC channels (opens in your default IRC client) -> #ngemu -> #pcsx2 |
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#103 (permalink) | |
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_E_'s Hired n00b Assassin
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And Squall have you noticed 1.7 has no flash? I was thinking they would have implemented plenty of dancing girls by now to cheer you on in boss fights. Im pretty sure pcsx2 had something like that, but Gabest stopped support for it in GSDX. And Ref edited out of the source code (Rae's bidding, I guess)
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#105 (permalink) |
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Emu author
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since i run most of my emulators in windowed mode a screen resize method will be great!!.. i love to resize my emus with the mouse to fit my needs without the need to change the settings in the plugin and restart again.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#110 (permalink) | |
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Emu author
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#111 (permalink) | |
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I tried pSX (known to NOT have this bug) Epsxe, 1.6/1.7 with OGL 2.8, 1.76, D3D 6/7 1.76 and softgpu 1.18(unreleased) and my own PS1. All of these rendered the battle swirl in exactly the same way.
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#112 (permalink) |
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_E_'s Hired n00b Assassin
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yes squall. 1.6 renders it perfectly. but i got bored with seeing it so much that i fiddled with the (old) plugins to edit it out, as wierd as that may seem XD.
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#113 (permalink) |
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err.. but that would slow down the game as it would freeze at that point for a few seconds... err.. but that would slow down the game as it would freeze at that point for a few seconds...
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Last edited by Squall-Leonhart; April 15th, 2008 at 15:05. Reason: Automerged Doublepost |
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#115 (permalink) |
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Burnin' up for YOU
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For the love of God, an integrated gpu renderer would be a spiffy update already. If need be, just a gpu dll sneaked inside release zip, even software-based. Anything would beat having none by default ;P
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< deviantART || GENERALEMU || Webcomics VBA-M || @ES <(^_^)> <(^_^)> ![]() Join the IRC channels (opens in your default IRC client) -> #ngemu -> #pcsx2 |
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#116 (permalink) |
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Beta Administrator
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Location: Nantes, France
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Not to sound like the ***** I am, but would the betatesters take their teasing discussion to a place where noobs and annoying fans won't be, like, a private beta forum they probably have ![]() EDIT : I you do NOT have a private forum, ask and you shall receive (though it'd be surprising)
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#118 (permalink) | |||||
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Looking back through the thread,... most of these were already addressed.
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#119 (permalink) |
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Burnin' up for YOU
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Not needing to keep juggling between 1.6.0 and 1.5.2 for Chrono Cross and FF9 sure would sound sweet ;p
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< deviantART || GENERALEMU || Webcomics VBA-M || @ES <(^_^)> <(^_^)> ![]() Join the IRC channels (opens in your default IRC client) -> #ngemu -> #pcsx2 |
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