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#1 (permalink) |
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Plugin Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Posts: 100
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cdrmooby 1.1
give it some time and now it's here... ISO support, fixed FPSE mode.. it's all good.
http://www.themeat.org/cdrmooby mooby |
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#4 (permalink) |
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Plugin Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Posts: 100
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Please read my post on this thread as it may help anyone out having CD image problems:
http://www.ngemu.com/forums/showthre...threadid=10226 thx mooby |
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#5 (permalink) |
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Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 637
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Your plugin seems to be working well in most games though few isos are still crashing.
It also supports clone cd images so thats good. One thing,just a suggestion, it doesnt support save states so if you can do anything about it that would be great.
__________________
E6750, Abit ip35E, XFX 8600GT 256 MB DDR3, Transcend 2GB DDR2 800 RAM |
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#7 (permalink) |
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Technology Guru
![]() ![]() ![]() Join Date: Jul 2001
Location: Massachusetts
Posts: 285
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Hello all,
Hey mooby, got a problem...your plugin was working great for a while but now it just crashes psinex or epsxe when i try to use any of the .cue's i have made with clonecd. i don't unerstand what happened...got any ideas?
__________________
My System Specs: Viewsonic E790B 19" Monitor MSI 865PE Neo2 - FIS2R P4 3.2Ghz HTT Thermaltake Spark 7 HSF 2x512mb Kingston HyperX DDR400Mhz Leadtek A350 TDH Ultra (FX 5900 Ultra) (480Mhz core, 930Mhz memory) 35GB Maxtor/Quantum Ultra160 SCSI Sound Blaster Audigy 2 ZS Antec Performance Plus 660B case 400 Watt PSU WinXP Pro |
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#8 (permalink) |
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Plugin Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Posts: 100
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I don't have or use clonecd so I've never tested any cue sheets from that program. Other people (like prefall in this thread) have said that ccd images work, so try using that image directly instead of the cue sheet. Maybe sometime soon I'll get around to seeing how cdrwin cues and clonecd cues differ...
mooby |
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#9 (permalink) |
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Plugin Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Posts: 100
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i just made an image of my MGS cds using clonecd and they ran just fine... some easy things to check: did you get the latest version (1.1) from my web site? If the "FILE" part of the cue lists only the .img file (ie. FILE "mgs.img" ...) are the .img and cue .cue files in the same directory? If not (ie FILE "d:\cds\mgs.img"), then does the "FILE" portion of the cue sheet correctly list where the .img file is? from a cursory check, the .cue's from clonecd look identical to cdrwin's. remember: cue sheets require that you have the corresponding image with them.
if you still have problems, just post them here and i'll help you through it... |
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#10 (permalink) |
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Technology Guru
![]() ![]() ![]() Join Date: Jul 2001
Location: Massachusetts
Posts: 285
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hey all,
Mooby, thanks for the help. i figured it out...i thihnk (it seems to be working again at least). for some reason my aspi layer got corrupted and that was crashing psinex. as for epsxe, i assume it needs the aspi layer too. apparently your plugin uses the aspi layer to emulate the cd drive. that might be a good future feature, win2k/XP IOCTL support. Also, it seemed that the images of some games i made didn't work for whatever reason as they just crashed the emu when i tired to run them. i am experimenting with the idea that you need the subchannel data option on in ClonecD? does this sound rigtht? they do seem to work if i do that..
__________________
My System Specs: Viewsonic E790B 19" Monitor MSI 865PE Neo2 - FIS2R P4 3.2Ghz HTT Thermaltake Spark 7 HSF 2x512mb Kingston HyperX DDR400Mhz Leadtek A350 TDH Ultra (FX 5900 Ultra) (480Mhz core, 930Mhz memory) 35GB Maxtor/Quantum Ultra160 SCSI Sound Blaster Audigy 2 ZS Antec Performance Plus 660B case 400 Watt PSU WinXP Pro |
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#11 (permalink) |
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Plugin Author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Posts: 100
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my plugin uses ASPI? probably not - it doesn't link with ASPI libs nor does it make a single ASPI call. It may be a epsxe call to the ASPI layer but it certainly isn't my code. I think the ePSXe call may be if you have the 'play CD-DA data' option selected - ePSXe doesn't support the CD plugin 'play' and 'stop' commands so it's making those calls directly to the ASPI layer (even if you're using a CD image plugin). Play with that option and see if you have better luck.
I haven't had my plugin crash on me but I have found one game that doesn't work with my plugin. On the other hand, that one game does work if you run it with ePSXe's "Run ISO/BIN" option. The crashing problems could be a subchannel issue. I use CDRWin for my cd images and I don't know what subchannel reading support it has. I'll try that same game with a CloneCD image (and proper subchannel options) and see what happens... If this really is the problem, I'm pretty sure i can hack together something to fix this... stoopid cd protection
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