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#43 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,801
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thats highly unlikely, not that im blowing my own trumpet, but if you look on his forum, pSXAuthor says himself even when its working properly you will need a powerful machine to handle it.
One thing that will work in his favour is the fact he doesnt use a plugins system.
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#48 (permalink) |
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Botta Bing Botta Bang
Join Date: Nov 2004
Location: Jagged Rock Junction
Posts: 18
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I can't see a software renderer for a PS2 emulator being practical at all.
I'm glad that it will continue to rely on it's own workings and not plugins. If pSX is any indication of what that could mean, then another very good PS2 emulator will be here someday. |
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#49 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,801
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well if you want an indication of how good a software plugin is, try the one built in to GSDX, its slow (but optimized) but about as fast as its gonna get
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#51 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,801
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you missed the point exactly. i was referring to gsdx when i said "plugin" in pSX's case it would be integrated, but to be honest the plugin interface drag would be minor compared to the amount of usage the software renderer would consume.
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#52 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,379
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Quote:
![]() i think is great to make people clear we are not here to compete each others or to show who´s best.. just as refraction sayd we are a community and as community we should work together.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#53 (permalink) |
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Botta Bing Botta Bang
Join Date: Nov 2004
Location: Jagged Rock Junction
Posts: 18
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Thats great guys. Over at another community (I wont mention it's name..), theres so much competition and drama.
To put it simple, source code of a game gets released, community is born, source ports appear, and now there is competition on who has the best source port, they start closing the source, trusting nobody, and being a bunch of jerks. Maybe I'll spend more time here. |
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#55 (permalink) |
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bebopper
![]() ![]() Join Date: Apr 2006
Location: in the groove
Posts: 222
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??? And this has what to do with Playstation 2 emulation in pSX, Qwin?
AFAICS the Compatibility Lists for pSX have 2 of the Tony Hawks games working, and 2 not. If you've got issues with this, maybe you should post in a more appropriate place and perhaps a little more coherently? |
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