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#3 (permalink) | ||
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,824
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Quote:
Quote:
![]() but personally i think your time would be better spent learning C/C++ then ammending to the existing emulator than converting it all
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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Xbox emulation can be done in c++ and also in delphi no doubt about that. About not nowing c++ at all... nope i can read it.. know the syntax but i`m now good enoufg to write it... not yet. second its a personal thingy.. wanne write so i`m doing it... its only because some of you asked me to place it on the web. this was not the idea.. but i`m doing it and going straight for it. Doing nothing is not a option.... better do something in the hope there willl be something or others to help then sitting here doing nothing ![]() ok thats for now... |
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#5 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,824
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well, good luck
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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Memmory managment is not a problem... there is only one magic rule... you free what you create. some of you are yust think of memmory is something they memorry mapping will fix... so the trashcan will destroy my leeking objects.. ok memmory managment for sleeping programmers is not a option within delphi. but why would that be a problem... you free what you create and thats always working. People who say... thats dull with .net and Java we have good memmory managment and the trashcan will be cleanup for us.. lol Also threads are no problem for delphi.. I`m using delphi 7 professional.. so debugging is also not a problem.. its even more easier to debug then vc6.0.. worked with eclipse for making jsp and servlets.. always prefere delphi. However the new Visual Studio 2005 is also amezing... but what the hack lead programmer moved from borland to Microsoft.. Codegear has launched delphi 2007 for win32 ... but i have not tested it yet. |
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#8 (permalink) |
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Veni, vidi, vici!
![]() ![]() ![]() Join Date: Jul 2006
Location: Sera
Posts: 312
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Been looking for source code of Xeon the other xbox emulator , that can run halo. I found this Xeon (emulator - Wikipedia, the free encyclopedia) Also found this Cxbx - Wikipedia, the free encyclopedia and this OpenXDK - Wikipedia, the free encyclopedia Don't know if it's any help but try looking for the shader extensions Xeon was using see if you can learn anything from them.
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.:E4300@3.2Ghz «-» BFG 8600GTS OC «-» WD External 1000GB HD «-» 2x1GB Umax 800Mhz «-» C-zone - Master 18Mb/s Internet dl/ul Speed:. |
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#9 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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the openxdk is a part that cxbx using for the kernal and translation ... the only problem is that the openxdk is also used for Lunix Xbox development.. but because cxbx is stopped durin the development of the openxdk you need to use the openxdk that is in the download packacke of cxbx from caustik`s website.
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