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#61 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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I`m having some other things on my mind then programming on dxbx.. But i`m glad Pcucho also programming on dxbx. He realy made my day 2day with this new stuff... Alsmost the complete Xbe Information dump is working ![]() There is still some information missing but for 99% its done... For who is intersted. Burnout 3 Revenche Xbe dump in Cxbx and Dxbx style |
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#67 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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it will take a while for the new update arrives. we screw up the stack with reading the xbe file into memmory. this need to be fixed first... When this is fixed a new code dump with new nice stuff will be posted |
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#68 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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codedump 0.0.3 placed on website.. xbe information logging at 99% <edit> finally.. xbe information dump at 100% lots of work still need to be done.. but its fun to build on the project with some amezing results ![]() </edit> Last edited by shadow_tj; May 24th, 2007 at 11:05. Reason: Automerged Doublepost |
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#70 (permalink) |
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Survivor
![]() ![]() ![]() Join Date: Aug 2006
Location: Raccoon City
Posts: 271
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WOW. I don't belive it. It seems this project is really going on and on. can't wait to see more progress. it makes me happy to see you'll never get tired from posting news. please,go on.
__________________
Northwood Intel P4 2.8 GHZ; 500MB RAM; MSI nVidia GeForce 5500FX |
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#75 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,960
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I am not sure I understand... You are going to bring cxbx emulator back to alive and continue working on it ?
__________________
CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#76 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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not exactly bringing cxbx back to live... more emulating xbox back to life. im translating the c++ sources to delphi, after it we hope to have more functions availible and more games playable.. but first we need to fully understand the cxbx code.. and caustik is the only one who realy knows the code for 99%. but its getting better every day ![]() but this is very long way... Got new sources back from pcucho... he done some new stuff on uexe.pas hopefully the pe header with functional header is fully workin now. but i had no time this weekend to do dxbx stuff. so this will be tested this evening. |
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#78 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 560
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looks like the easy parts of porting are over... the emuexe doing some amzeing things but its still not fully ported. there arethings done by caustik that need more investigation... i post the latest code dump this evening on the web, after it it will take a more time thats the news for now |
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#79 (permalink) |
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Survivor
![]() ![]() ![]() Join Date: Aug 2006
Location: Raccoon City
Posts: 271
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Great job guys. wait a minute. did u just sat that sir Caustik is helping with this project ? how is it possible ? could you explain a bit about this dear Shadow ?
__________________
Northwood Intel P4 2.8 GHZ; 500MB RAM; MSI nVidia GeForce 5500FX |
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