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Old May 3rd, 2007   #61 (permalink)
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I`m having some other things on my mind then programming on dxbx..
But i`m glad Pcucho also programming on dxbx.

He realy made my day 2day with this new stuff...


Alsmost the complete Xbe Information dump is working
There is still some information missing but for 99% its done...

For who is intersted.
Burnout 3 Revenche Xbe dump in Cxbx and Dxbx style

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File Type: txt xbe_Burnoutdxbx.txt (15.8 KB, 28 views)
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Old May 3rd, 2007   #62 (permalink)
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forget to upload some files
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File Type: txt xbe_Burnout_cxb.txt (17.6 KB, 19 views)
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Old May 10th, 2007   #63 (permalink)
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New codedump

10 may 2007:
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File Type: rar Dxbx.rar (467.2 KB, 34 views)
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Old May 11th, 2007   #64 (permalink)
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Xbe has been translated for 89% to delphi.

for the rest dump information has been updated a lot and now almost look the same like cxbx.
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Old May 12th, 2007   #65 (permalink)
 
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good way to go i think....
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Old May 12th, 2007   #66 (permalink)
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Long live Shadow.
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Old May 15th, 2007   #67 (permalink)
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it will take a while for the new update arrives.
we screw up the stack with reading the xbe file into memmory.
this need to be fixed first...

When this is fixed a new code dump with new nice stuff will be posted
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Old May 23rd, 2007   #68 (permalink)
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codedump 0.0.3 placed on website..

xbe information logging at 99%


<edit>
finally.. xbe information dump at 100%
lots of work still need to be done.. but its fun to build on the project with some amezing results
</edit>

Last edited by shadow_tj; May 24th, 2007 at 11:05. Reason: Automerged Doublepost
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Old May 25th, 2007   #69 (permalink)
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hehehe is going all great... uExe.pas has now also lots of DoExport stuff into it...

Dos Header is 100% and pe header is there for 99%


Funny to see the log screens filling up
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Old May 25th, 2007   #70 (permalink)
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WOW. I don't belive it. It seems this project is really going on and on. can't wait to see more progress.
it makes me happy to see you'll never get tired from posting news. please,go on.
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Old May 26th, 2007   #71 (permalink)
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I just can agree.
It's great to see that someone else starts to continue such a project.
And now there seems to be really a progress.

Can't wait for the next news! Keep it up!
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Old May 26th, 2007   #72 (permalink)
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most of the credits goto Pcucho...
what he have done on the xbeinfo is amezing... i started the pas file... and he finished it till the end
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Old May 26th, 2007   #73 (permalink)
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I'm eager to see what changes will be made after the translation to Delphi is finished. :|
But like they say, something is better than nothing.
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Old May 27th, 2007   #74 (permalink)
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Post

im from Russia, i love emulation and want to test emulator for xbox.
I have an xbox and some games for it.
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Old May 29th, 2007   #75 (permalink)
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I am not sure I understand... You are going to bring cxbx emulator back to alive and continue working on it ?
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Old May 29th, 2007   #76 (permalink)
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not exactly bringing cxbx back to live... more emulating xbox back to life.

im translating the c++ sources to delphi, after it we hope to have more functions availible and more games playable..
but first we need to fully understand the cxbx code.. and caustik is the only one who realy knows the code for 99%. but its getting better every day
but this is very long way...


Got new sources back from pcucho... he done some new stuff on uexe.pas
hopefully the pe header with functional header is fully workin now.
but i had no time this weekend to do dxbx stuff.
so this will be tested this evening.
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Old May 29th, 2007   #77 (permalink)
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good luck with your project
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Old June 6th, 2007   #78 (permalink)
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looks like the easy parts of porting are over...
the emuexe doing some amzeing things but its still not fully ported.

there arethings done by caustik that need more investigation...
i post the latest code dump this evening on the web, after it it will take a more time

thats the news for now
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Old June 8th, 2007   #79 (permalink)
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Great job guys. wait a minute. did u just sat that sir Caustik is helping with this project ? how is it possible ?
could you explain a bit about this dear Shadow ?
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Old June 8th, 2007   #80 (permalink)
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I just think he means caustik does things in CXBX that he (shadow_tj) doesn't fully understand yet and needs to investigate before he can port it.
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