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#1 (permalink) |
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Registered User
Join Date: Feb 2009
Location: Russia
Posts: 35
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At attempt to open a file the error takes off "Invalid magic Number in XBE file"
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#4 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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corrected letter in editor ??? what are you building a own homebrew xbe file ??? what game do you try to run with dxbx / cxbx ?? if you want more info about xbe file format.. here is a nice link. XBE File Format - Xbox-Linux |
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#6 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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hahahahahahha sorry for laughing my pants of ![]() yust replacing the magix number from 'xex2' to 'xbeh' does not convert a xbox 360 game back to a xbox 1 game :P Xex is the magic number for 360 executable. this can not be converted to exe with cxbx / dxbx or anny other xbox1 emulator ![]() you need to stick this game in a xbox 360 ![]() if yah playing with files... make sure you got the right one`s |
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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oh try the xex tool from hitmens page. Home of the Hitmen its xex tool 0.1 ... but as you insert the file into that you probably can see more info about your file. |
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