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#41 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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nice work
Last edited by saintseiya; April 2nd, 2009 at 22:12.. |
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#46 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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shadows can you to use implement or hacks of others emulators like pcsx2 and dolphin and add to cxbx project??have you any dxbx video for the dxbx fans?....i wanna see a good xbox game debugger like dolphin is very awesone debugger is a great key for fixes...well my better wish for you shadow thanks
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#47 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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for debugging we use delphi. debugging with delphi is better then add other thirdparty tools. the logging we generate can be used for determine where its going wrong. and then setbreakpoints in the code for debugging ![]() About movies and stuff, we still in alpha release.. we still have some problems on in the first functions of the emulator. When there is stuff to display we put it here on the forum |
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#48 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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very nice, you have a lot of xbe dumps i this very important for the new release?i see your page and the are a lot of xdumbs. well talk m about this please.. ....is near some new version with input with keyboar(widows appi)?? |
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#49 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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we are focussing on screen display, not input yet. that the cxbx dll`s are working, is not primarie for dxbx. when you wanne have direct input very soon, then you nee to take cxbx. If dxbx shows stuff, then its timne for putting time into direct input, because you need to press some keys when the menu pops up :P About the xbe dumps, these are there so we can determine wich games are closest to supoorted games. Its not verry easy to make kernel hacks and adjustments of the code from 3911 then 5659 for example. When you go from 3911 to 4628 for example the changes in the xdk librarie are smaller. so its easier to adjust the hacks and code for these small changes. but then you need to know wich xdk version are availible and wich games can be used for testing. Not all games can be used because some game use other items then others. then i mean like Overlay video ... Bink video, others are simple converted avi and others are divx movies. Some use converted jpeg others bmp... is there used .x 3d files and so on. so each game has its own things why stuff is not working. How more games to test a xdk, the better. greetings, Shadow_tj |
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#50 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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shadows can you see my last post in this thread>*click here*...im trying to make changes but do you thing that instanst debug {just in time debugger}can help me?maybe you have some good idea, my idea is put selector of ways like sound out interpreter or video interpreter depending of the code exeption and trying more step by step, making memory..and trying more things..hehe..if i compile all fine i can make changes and see the results i can see for fixes in the svn128 and the 0.78 trace sources in a comparation for add definitions more clears.. sdk8.1 is not compatible with cxbx compilation? is really microsft platafform required_?...in the thread that i saw there are a pics of my visual cxbx projetc here other #@$ code exeption of friends recivied,,,futurama pal version click here soul calibur 2 click here soon i put the xdumps that i ask to him
Last edited by saintseiya; April 29th, 2009 at 00:57.. |
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#51 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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wich project are you working on. Dxbx or CXBX ? in the text you talk alot about cxbx.. remeber we are Dxbx team. and yes the in time debugger is good for deugging, no other tools are required ( but thats for delphi ). The debugger is so far good if you know how to work with it. Sdk8.1 is good... if you use Visual studio 6. then you can compile the sources. its same sdk im using for compiling Cxbx. If you wanne use visual studio express.. dont know, never get it working right with the express version so i went back to version 6. remeber vc6++ is same version cxbx is developt with... original sources from caustik are programmed on the version 6, and not express editions. Directx Sdk 8.1 is also for vc6, same as the xdk versions and processor packs. those only work ( for me ) on version 6 |
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#52 (permalink) |
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Banned
![]() ![]() Join Date: Jan 2009
Location: spain
Posts: 221
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i´m working in cxbx...but in visual studio 2005...go to here , and se the pics my projetc but there are errors i don´t understand why because y i´ve all the sources and directories added to vcc++ directories..the syntax errors can be fixes ..but there are problems with somes aplications...i put a log ith the errors you can see it here repeat: you can see the pics of my vc2005 cxbx project here can help me and tell me what is causing the problems more importants no syntax? like you know allthis friend, cxbx has a included like this: cxbxkrnl\cxbxkrnl.h.......i rename this to cxbxkrnl.h...because any mode the compilation doesn´t recognizes that cxbxkrnl\cxbxkrnl.h is intresting the great and enorm xbe dumps than dxbx has is like 300 hehe ..friend at all this there are more compatibility??i´m crazy fr see video or any results at least a pic i could be enloved of dxbx sexy project ![]() ![]() hehe and you gain the total honor and the all thanks of your fans..sure![]() shadowtj here 2 dumps: futurama pal version and soul calibur 2 click HERE (that´s not my dumps is of other user) i´m on topic hehe Last edited by saintseiya; April 29th, 2009 at 20:26.. |
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#53 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2003
Location: London, England
Posts: 164
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Add Colin McRae Rally 04. @saintseiya: I bet the devs are glad to have someone else looking at the code. I think it might be less confusing if you keep Cxbx questions in one of the Cxbx forum threads and Dxbx stuff here. That kinda makes things easier to follow when people do go off topic. Last edited by chipsugar; April 30th, 2009 at 16:08.. |
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#54 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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@saintseiya: better create a new thread in cxbx forum. prehaps they can help you with opcode errors. Remember, cxbx is still in development. And that futurama display some stuff, does not mean its complete playable without errors. This thread is also for XbeDumps, and not errors and other problems. For that you will need to open a new item... Thanks chipsugar for the XBE dump, that is placed in svn. |
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#60 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2003
Location: Netherlands
Posts: 656
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xbl ?? or do you mean xbe file. the xbe files are from original games... also sharing xbe files are not allowed. nothing may be shared from copyrighted material.. also not litle parts of it. progress on dxbx.. for me at the moment its on hold because the litle bit free time and personal reasons. patrick is also bussy.. and probably on vacation
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