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Old August 5th, 2008   #1 (permalink)
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Dxbx Question

Hi All I just wanted to ask you all how do I load a demo rom or game into the dxbx emulator so it will work and then I can play it like set it up or something like that? thanks for your time and patience and listening too!
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Old August 5th, 2008   #2 (permalink)
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Hi. Thanks for asking about Dxbx. To be honest, Dxbx is still in an early stage.

Nothing actually works yet, the only thing that you could do to show some graphics, is use the Cxbx DLL - but even that's crippled.
So you're currently better of with Cxbx right now.

However, some day in the distant future we hope to surpass the level of compatibility that Cxbx has. But for that, a lot of work is still to be done. Still, we're steadily improving Dxbx (as you can see from the steady flow of changes submitted to the source code archive).

For those interested, we do a few key operations differently :
  • we've got stubs for the whole Xbox kernel, which makes it easier to spot API's that need an implementation
  • we're using another way of detecting API's, which costs (way) more memory than Cxbx but offers complete coverage of the libraries involved
  • we're working on different approach for emulating Xbox threads, which will make Dxbx run faster than Cxbx, enables us to use the Delphi integrated debugger much more easily (including stack-traces of game-code) and allows Dxbx to run on Vista 64

Thanks for listening
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Old August 5th, 2008   #3 (permalink)
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Cheers!!!!!!!!!
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Old August 6th, 2008   #4 (permalink)
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sounds awesome good luck with the emulator guys
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Old August 7th, 2008   #5 (permalink)
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sounds great but,
whats with that XDK thing?
i thought its required to increase the compatiblity for more games?

so you do that with those stubs now?

sorry for noob questions but i'm more in the PS2 emulation scene than Xbox.
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Old August 7th, 2008   #6 (permalink)
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xdk stands for Xbox Development Kit

games are programmed in the C++ language.. the xdk give you the xbox compiler and some extra library functions that are specially made for the xbox.
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Old January 1st, 2009   #7 (permalink)
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Hey Guys im from germany so sry for my bad english

I think i have a little problem with my emulator(dxbx)
Hope someone could help me .

so my problem is :
If i start the emuatore and open xbe file
it shows me a an error .

" Resieved Excepetion Code 0xC0000005@EIP :=00221199B"
"Press ok to terminate emulation "
"Press cancel to debug"

I dont Know what it means .
Could somone help please?
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Old January 2nd, 2009   #8 (permalink)
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Wellcome to the ngemu forums but next time please start a new topic instead of reviving old topic

please post your computer specs so the davelopers can help you.
Are you trying to play a game?
As you should also know that dxbx doesnt play any games yet.
Cxbx can play turok and few others but both of these emulators are not very useful right now. Davelopers are working hard on them, just the progress is not very fast because xbox seems to be pretty difficult to emulate.
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Old January 2nd, 2009   #9 (permalink)
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wich version of windows are you using ?

windows Xp / vista 32bit / 64bit

can your also post the dumps from the kernal you are using..
wich dll are you using ... cxbx / dxbx and is that debug or normal version.
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Old January 2nd, 2009   #10 (permalink)
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I tried to run Yu-gi-oh Dawn of the destiny, and I received that kind of error,too.
" Resieved Excepetion Code 0xC0000005 @ EIP :=0x000000D9"
"Press ok to terminate emulation "
"Press cancel to debug"

I use windows xp 32bit. I tried this game on Dxbx v0.0.0.9 with dll: cxbx debug
Here is dump files (xbe info and kernel debug):
Attached Files
File Type: txt Yu-Gi-Oh! The Dawn of Destiny-NTSC.txt (16.2 KB, 4 views)
File Type: txt KernelDebug.txt (27.6 KB, 1 views)
File Type: txt DxbxKrnlDebug.txt (18.7 KB, 1 views)
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Old January 2nd, 2009   #11 (permalink)
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Yu-gi-oh Dawn of the destiny is not supported by cxbx.
tr games that are in the support list.

The EIP problems occours most of the times .. its a commen error, specialywith games that are not supported.

Try Turok, its working ... display movies.. but controlls are not supported yet by dxbx.
dontforget its eta software.
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Old January 2nd, 2009   #12 (permalink)
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thx for your fast answers .
so my pc is eeehmm
AMD Athlon 64 X2 Dual
core 4200+
2.21Ghz 1.00gb ram
Nvidia geforce 8600gt (with new driver) 1 gb ram
32 bit XP

i tryed to play oddworld but it doesnt run
i dont know if i´ve configurate emulatore wrong.
but i ´ve tryed to play it on cxbx
it starts 2 seconds but no frames.

and sry that i ve wrote in this old topic
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Old January 4th, 2009   #13 (permalink)
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wich version of cxbx do you use, the version that is inserted into dxbx is the version of Martin, a old stable version.

If you got a other version of the dll`s, like the one from shogun then you override the cxbx dll`s from the cxbx version you like in the dxbx directory.

dont forget dxbx is still under heavy development, and dxbx dont changes annything on the cxbx dll`s...

the 0.0.9 release is there to show everyone how far we already came... and its a huge progress since the official 0.0.7 release.
but yah still can not play games with it, even not with the cxbx dll`s because controllers are not working yet.
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Old January 4th, 2009   #14 (permalink)
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i think i should forget dxbx .
now im depressive
but thx guys for you help .

eehhhm one little question to the Gcube emu :
could i play resident evil remake on it `???
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Old January 5th, 2009   #15 (permalink)
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it was not my intention to make you depressive.. but dxbx is a cxbx port in development.
the original cxbx could not even play this game.. and we dont have graphics yet.
if you had read the stickys you would have known.

About the GCube emulator.. you should ask that in that forum not here
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Old January 5th, 2009   #16 (permalink)
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if i would know how i could programming ,than i would try it .
but i cant . !!!!!!THAT!!!!!!! makes me depressive.

i m to idle to learn .
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